New interview for RBL with Wedge!

Author Topic: New interview for RBL with Wedge!  (Read 3561 times)

I've bolded some points of interest, enjoy!

dUMBELLS says:
So I'll start off by asking you some questions that you may have answered already, they are frequently asked.
Wedge says:
Go ahead.

dUMBELLS says:
Will retail blockland be on the Xbox360, Playstation 3, or Wii?
Wedge says:
Not that I know of.

dUMBELLS says:
When will retail blockland be released?
Wedge says:
I don't know.

dUMBELLS says:
How will it be moddable
Wedge says:
There is an add-on folder, you just drag and drop changes into there. The Query Server menu tells you if a server is running custom content.

dUMBELLS says:
Alright, now I'll ask some of my own questions.
dUMBELLS says:
Has the game ever crashed with the new jeeps?
Wedge says:
No, why would it crash?

dUMBELLS says:
Well they tend to in RTB
Wedge says:
Retail has improved vehicles.
Wedge says:
"-Vehicles crash less" from Badspot's change log.

dUMBELLS says:
What can the bricks spawn, like in one screenshot it showed that the bricks spawned a sword, a spear, and a bow.
Wedge says:
Wands, pistols, rocket launchers, swords, spears, and bows. They can also spawn particles, lights, vehicles, and players.

dUMBELLS says:
Players?
Wedge says:
Have we explained the new mini-game system yet?

dUMBELLS says:
Not really, but you did mention that it was like bjway's minigame maker
Wedge says:
He made one?

dUMBELLS says:
For Project Impending Doom, you may not know because I was one of the few testing it
dUMBELLS says:
Anyway explain it again
Wedge says:
Well, there is a mini-game GUI. You can select how many points you gain/lose for killing people, killing yourself, dying from fall or environment damage, planting/destroying bricks, etc. You can choose what kind of player model you are from a choice between a horse and a player. You can choose jet/jump styles, like fuel based, leaping, higher jumping, or quake style. You get to choose what weapons player start with, whether they can use bricks in your minigame, if they suffer from fall or player damage, and whether they can use vehicles. You can also specify where they spawn.

Wedge says:
That is where the player spawns come in. They are a special brick that players spawn at based on the mini-game. You can have player specific or mini-game specific spawns.
dUMBELLS says:
How about the rocket launcher, does it work well?
Wedge says:
It is a temporary weapon for killing jeeps. Right now its basically a rapid firing nuclear bomb that is really cheap in death matches that will be balanced by release.
dUMBELLS says:
What has changed the most from blockland?
Wedge says:
The performance. The latest test has been at 70,000 blocks. The blockland server was still running strong, but the forums and AoT server both slowed down a bit. So if you plan on loading 70,000 blocks, don't run a website off your computer.

Wedge says:
For a comparison, beta blockland is capable of 2,000 at most.
dUMBELLS says:
Can you upload custom decals or music to a server?
Wedge says:
Yes.

Wedge says:
Server side, not client side.

Wedge says:
People can't upload music to my server.

dUMBELLS says:
What can you do with the new wrench?
Wedge says:
Add particles, change their direction, add vehicle spawns (on vehicle bricks), add light effects, add weapons/item spawns, and change which direction the weapons face in.

Wedge says:
So if you want to mount a sword over your fireplace, or build a spear rack, you can customize which direction the weapons face in.

dUMBELLS says:
So with rotation covered by the wrench what is the wand's purpose?
Wedge says:
The wand keeps the purpose it has always had, which is to destroy.
Wedge says:
Other wand functions were added by RTB.
dUMBELLS says:
Oh, so you can kind of set up donimos with it?
Wedge says:
You mean physical objects that knock each other over?

dUMBELLS says:
Yeah, I guess... 
Wedge says:
No.

Wedge says:
The wand's purpose is to destroy any brick, regardless whether it has any bricks connected to it or not. In the original blockland, you were required to hit a brick on top before destroying the lower bricks. The wand bypasses this, but if you destroy all the supports to a brick, leaving it floating, it will be destroyed as well.

dUMBELLS says:
I have a theory, if I upload a custom decal that doesn't have a decal, and I apply it to every brick I use to make a wall, will it look like a plain wall? I'm asking this because I see that it gets rid of the brick edge effect.
Wedge says:
Yes, but that decal already exists.
Wedge says:
So you don't need to make it.

dUMBELLS says:
Are movers in the game?
Wedge says:
No.

dUMBELLS says:
What are some punishments that admins can give to players
Wedge says:
Kick and ban.

dUMBELLS says:
What else can an admin do?
Wedge says:
Oh, you can also clear a specific player's bricks.

Wedge says:
Admins can use free cam, clear bricks, load bricks, highlight bricks (just flashes one players bricks bright white for a few seconds so you know who placed them), spy (3rd person orbit cam around any player), kick, ban, and change map.

dUMBELLS says:
Do some weapons overpower others while in Deathmatch?
dUMBELLS says:
I know about the rocket launcher.
Wedge says:
Spear is powerful, has splash damage, but a slow recharge time. Whenever we play death matches, we almost always use this weapon. The bow fires quickly, but does minor damage, and is affected by gravity. The sword kills people quickly, but it is a melee weapon. The gun fires in a straight line, and does a decent amount of damage, and is the second most frequently use weapon.
Disregarding everything else in the previous paragraph, the missile launcher is the most frequently used weapon, when available, since it is so powerful. Usually though, we disable it.

dUMBELLS says:
Do the brick's studs actually stick out or is it just a texture?
Wedge says:
Just a texture, there haven't been actual brick studs since the earliest screen-shots of blockland, although there are a few shots that show some of Badspot's old brick studs.
Wedge says:

http://badspot.us/index.asp?p=image&dir=3D%20Work&img=./3D%20Work/00%20Torque/lego.jpg
dUMBELLS says:
There are some people saying that RBL looks exactly like TBM, what do you think about this?
Wedge says:
Take a look at the studs. They look nothing alike.
Wedge says:
Some of TBM's GUIs were based off of an older screenshot of blockland.

dUMBELLS says:
What is Badspot working on right now for RBL?
Wedge says:
He has a huge to-do list. I don't know what he is working on at the moment though. Probably working out some of the bugs in the most recently added content.
dUMBELLS says:
What do you want the most for Retail Blockland that isn't already in it?
Wedge says:
I don't really know. If I had ideas, I'd tell them directly to him anyway, rather then have him read through an interview to find them.
dUMBELLS says:
Have any garage game staff come by to test?
Wedge says:
Yes
Wedge says:
Now that he works over there, we spot people from GG in the server every once and a while.

dUMBELLS says:
Is all content from RBL made by Badspot?
Wedge says:
Yes.
Wedge says:
Except the free or commercial resources he downloaded/purchased.

dUMBELLS says:
Have any new maps been added
Wedge says:
Bedroom and Kitchen, both have light/and dark versions. Both have been completely re-made, and have lots of cool secret places for players to discover. A map called slate, which is a huge flat map to build on has been created. Slopes has also been returned, and works great with the fixed skis.

dUMBELLS says:
Slopes? Is it like the old slopes without any baseplates?
Wedge says:
Yes. The skis work better though.

Wedge says:
Also, baseplates are no longer required to build, although they are recommended. So we were able to mark off our own ski trails on slopes, which makes it a lot more re-playable.

dUMBELLS says:
One more question, for the average new player that has just purchased RBL, how long will it take to learn and master the game?
Wedge says:
Probably an hour for someone who has played blockland before, who keeps trying to use the old keys out of habit, and building with floating bricks. Maybe less. There is a manual included in the game, as well as tool tips.

dUMBELLS says:
What about totally new players that happen to buy it?
Wedge says:
It might take them a while to learn to use the numpad to build. The learning curve is about that same as vanilla.

dUMBELLS says:
Alright, thanks for your time
Wedge says:
Any time.


« Last Edit: December 20, 2006, 05:50:14 PM by dUMBELLS »

I'd say it's easier to learn than vanilla for a first-timer. Wedge mentioned the tool tips, which are quite helpful in explaining how to do stuff in the game.


Quote
Wedge says:
Take a look at the studs. They look nothing alike.

Just pointing this out: As of whenever the latest patch was, thats incorrect.

I wonder how much coding that mod thingy would require.  I'd imagine its pretty dang hard to get multiple mods compatible.  Maybe if you had something like a list, and enabling some mods would disable others.  Hmm.

I suppose it would be simillar to oblivion's mod style, where you can tick certain mods on/off.

STOP CALLING IT RBL

RBL= Retro Blockland
Retail= Retail BL.

When is this coming out?

Few months?

 :panda:

STOP CALLING IT RBL

RBL= Retro Blockland
Retail= Retail BL.

Nobody cares about what retro blockland is. RBL is retail now, and it has been ever since retro fizzled out very quickly.

Hhhhmmm.... No movers, but that of course will be modded in, i hope.


(20:10:31) Mocheeze: I think that's plenty to do before retail comes out, any week now
Taken from Wedge's thread "Text-Based CSS".
Which may be good news, although it might now be true.
Or he may have been talking about the new RTB.

I'm sorry. What does any week mean? I know! First week of April, 2932!

RBL= Retro blockland
Retail= Retail blockland

Call it what you want, I really don't care.