Author Topic: Zelda World - Alpha  (Read 31150 times)

Is this meant to be exactly like the games when finished?

I made a mod system, it's coming in alpha 1.01. I'll post info on how to make mods when it comes out.

I made a mod system, it's coming in alpha 1.01. I'll post info on how to make mods when it comes out.
:D

:DDDDDDDDDD

:D:D::D:DD:D:D:ADS:AS:DASFASGASBASKJVBAJSB

Hooray! :D

1.0a, how many times do I have to say that.
Is this meant to be exactly like the games when finished?
To a certain extent.

To a certain extent.
Meaning that all the aspects of the game are in there, excluding a few things that aren't necessary or fundamental?


I made a rupee system :D
And packer made a rupee farm


is it possible to have rupees appear randomly when swimming or in tall grass

Yes. But I'll leave it to Packer to how he wants them to appear.


is it possible to have rupees appear randomly when swimming or in tall grass
Its going to require experimenting with how rupee's are spawned. I was thinking of having rupee's in tall grass and having them re-spawn after every minute or 2, will stop people farming them plus its fun to kill NPC's and faster to get it off them.

Its going to require experimenting with how rupee's are spawned. I was thinking of having rupee's in tall grass and having them re-spawn after every minute or 2, will stop people farming them plus its fun to kill NPC's and faster to get it off them.
Pleas host

Hey Packer, I own T3D and I wonder if porting the game would be possible, especially since the only difference between Mac and PC Torque engines are the rendering engines.


Hey Packer, I own T3D and I wonder if porting the game would be possible, especially since the only difference between Mac and PC Torque engines are the rendering engines.
If you can get Torque 3D to export to Mac then tell me how you did it because its broken for me and I don't own a mac. Patch coming in the next 24 hours guys, a lot added and fixed, no new areas but a lot of smaller things :3