Author Topic: A game that took 2 months to make to this point of time. Wat.  (Read 1725 times)

http://www.youtube.com/watch?v=XJE47ERERw0

This is NOT a trap video.

This game was my first game on Game Maker, and I've been working hard on it. I don't see any need to post snapshots here, since there's a gameplay video (see link above).

Current Version: 4.1 (build 248-062410-1106)

It's brick breaker, only the blocks respawn.

Uh, what did you do in two months?


It's brick breaker, only the blocks respawn.

Uh, what did you do in two months?
It looked like crap when I first put it out.

PR1: No main menu, no score, no health, it was just you hitting the bricks for nothing. Once you lost a life, you were through.
PR2: Main menu, looked like crap. Score, health, and time bonuses were added, but it was buggy.
PR3: Tons of bugfixes, general imagery improvement, FPS would show up if it would drop below 52/60, and the high scores were integrated into the game. Co-op was nearly done, but still not working properly. Also, some other things were improved.

i know this one brickbreaker game my dad got for his old windows 98 when i was like 3
it was actiony and there were kangaroos and space ships and robots and stuff.
the best brickbreaker ever

50x better than anything I could make. I remember my first game you had to kill these terrorists running across the screen with no animation, and you were supposed to protect the civilians. There was also military to help you. The game was a watered down piece of stuff, especially for being able to kill the civilians and military.

Did I also mention everything was made in MS paint?

Awesome but not DLing.

I'd play if it had online multiplayer.

I'd play if it had online multiplayer.
I'd try something if I had the full version.


But I don't.

It'd be like pong meets brick breaker.



Crappy fps broseph.

It'd be like pong meets brick breaker.
i want to make an awesome game