... You forget I have been saying many similar things about what an RPG such as AoT should use to add on, a few of you have peobably been engaged in my bashing of teh hitpoint systems in MMORPGs, and I have long preffered the idea of actual skill as opposed to time comittment(skill isn't everything, but neither is time). I also mentioned a faction system earlier, in THe Development of Age of Time I think.
Off the tpoic of my ego, AoT is founded on player interaction, BS has stated(or so I have heard) that he wants it player-run. I like the faction idea, but don't rigidly attach a person to it, also, at about... 11pm - 4am my time there is hardly ANYONE on the server, anyone who does login would have a field day screwing with the enemy, I think maybe a new city of two, WITH NPCs, or introducing crafting skills/a new way to do banks, would allow the PLAYERS to found factions by simply claiming a town and using it as a base of operations, making sure that spawning then attaches them to that town rather than port, unless it IS port. Also, perhaps if the town is captured while they are logged off for the night or whatever, make them log back in at a refugee camp perhaps?
That was long, and I have more but I will post it as it becomes relevant to the discussion.