Author Topic: If you could change anything about Blockland in an instant, what would it be?  (Read 8520 times)

ai weoul laern 2 wriet!

and posibly add hitscan projectiles

Headsets would let Noobs scream in it, which would be worse then projectile spam.
What would you rather hear? A Justin Beiber voice of a little child or projectiles spamming ALL over the place?

There would be a Server Headsets Control.

The Host can Mute certain people, so no one in the server will hear the person that the host muted.
The person thats muted, will hear the rest of the server though, unless he/she muted them.

Or you can Mute certain people, for yourself.

And also a BL_ID Auto Mute. So you don't have to mute them every time they come into your server.

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And also if your running a Team Deathmatch, you can have team chat. Instead of Whole Server Chat.
« Last Edit: July 05, 2010, 09:20:18 AM by MillCzarr »

The engine.
Dynamic lighting.

I love Eksi's response. "The engine" sums everything up without making a huge loving list and it's a hilarious way to get everything.

There would be a Server Headsets Control.

The Host can Mute certain people, so no one in the server will hear the person that the host muted.
The person thats muted, will hear the rest of the server though, unless he/she muted them.

Or you can Mute certain people, for yourself.

And also a BL_ID Auto Mute. So you don't have to mute them every time they come into your server.

-------------------

And also if your running a Team Deathmatch, you can have team chat. Instead of Whole Server Chat.
and better LIGHTING

Ladies and Gentlemen. There is one big problem that we are all haunted by.

When you change your clan tags in a server they do not take affect until you disconnect.

Now, now please do not be scared, one day we will fix this huge problem. :cookieMonster:

Lighting.
Fukken lighting.


The ability to make your own vehicles in game,but the vehicles are made of blockland bricks.

Dynamic brick shadows.

Authorization server events.

Authorization servers will have a password, but however cannot be joined manually. They can only be joined by clicking a brick with authorization events.

For example:

OnActivate => Client => Join Authorization Server => Password:________

I'm planning to make something like Gmod Tower if this is created, I also need something like "OnNonAdminJoin" or "OnAdminJoin" so this way the games are possible.

Authorization server events.

Authorization servers will have a password, but however cannot be joined manually. They can only be joined by clicking a brick with authorization events.

For example:

OnActivate => Client => Join Authorization Server => Password:________

I'm planning to make something like Gmod Tower if this is created, I also need something like "OnNonAdminJoin" or "OnAdminJoin" so this way the games are possible.

Thats genius :o


Have a gigantic master server which hosts all the other, non-dedicated servers.
Keeps idiots from making servers that can't be joined.

Authorization server events.

Authorization servers will have a password, but however cannot be joined manually. They can only be joined by clicking a brick with authorization events.

For example:

OnActivate => Client => Join Authorization Server => Password:________

I'm planning to make something like Gmod Tower if this is created, I also need something like "OnNonAdminJoin" or "OnAdminJoin" so this way the games are possible.

could you use vce