it's simple logic, if you can't figure it out, you don't deserve to be able to make it
EVENTS 181 0 onVariableTrue Self VCE_ifVariable pick 1 0 1 61 0 onVariableTrue Self VCE_modVariable 0 pick 2 11 0 onVariableTrue Client BottomPrint <color:FFFF33>Iron Ore<color:FFFFFF>: <var:br:pick> chops left. 31 0 onVariableFalse Self VCE_modVariable 0 pick 0 251 0 onVariableFalse Self fakeKillBrick 0 0 0 151 0 onVariableFalse Client VCE_modVariable Ore 1 121 0 onVariableFalse Client BottomPrint <color:FFFF33>%1<color:FFFFFF>: <color:FFFF33>Ore<color:FFFFFF>: <var:cl:ore> 31 0 onActivate Self VCE_retroCheck 2 4 1 8 81 0 onVariableTrue Self VCE_modVariable 0 pick 0 251 0 onAxeHit Client ChatMessage This is not a tree.1 0 onPickaxeHit Client VCE_ifVariable picklevel 4 6 11 131 0 onVariableTrue Self VCE_retroCheck 1 1 1337 0 01 0 onVariableFalse Client ChatMessage <color:FFFF33>System<color:FFFFFF>: You do not have a high enough pick level. (Level six)1 0 onVariableTrue Self VCE_ifVariable pick 5 0 14 151 0 onVariableTrue Client VCE_modVariable pickexp 1 181 0 onVariableTrue Client CenterPrint <color:FFFFFF>You mined the ore and gained <color:FF00FF>18EXP<color:FFFFFF>. 31 0 onPickaxeHit Self VCE_ifVariable pick 5 -1 17 171 0 onVariableTrue Self VCE_modVariable 0 pick 0 25
My word of advice:If you can't even spell Medieval, I doubt you can correct event an RPG.