Author Topic: THE SEARCH FOR PLORNT: TVG! DEMO RELEASED  (Read 26028 times)

GREEN CLOTHES AND stuff BROWN HAIR ETC
i really don't know i'm just making this up randomly
also a cool hat
everyone needs a cool hat
« Last Edit: July 05, 2010, 09:17:07 PM by Joltarn »

New demo is amazing...

will we get to slaughter migmigemas in this game


What demo?
The one I keep getting sent to me over steam. :cookieMonster:

i wish i had steam :(



Sue gave me the first demo over steam.

With the fat things instead of beeeeeeees

Good job being specific and pointing out the flaws in order to help her impro- oh wait you're just a richard.

It doesn't really remind me of search for plornt. What am I supposed to be seeing because I don't remember any bees in SFP.

I'm saying, It doesn't look like anything that reminds me of The forum game itself.

I would rather use the characters from the topic page, and not this. And the background should look like it was from the thing itself.

I'm saying, It doesn't look like anything that reminds me of The forum game itself.

I would rather use the characters from the topic page, and not this. And the background should look like it was from the thing itself.
And I already explained that it's handicapped to use the blocks due to engine limitations.

Way to read.

Anyway, it doesn't matter what you think. You're handicapped and ARC agrees.

I'm saying, It doesn't look like anything that reminds me of The forum game itself.

I would rather use the characters from the topic page, and not this. And the background should look like it was from the thing itself.
Running animation
Walking animation
Standing animation


Honestly, if an engine is limited because you're using "block sprites" then I would not be using that engine. At all.

The game was created in a very strict manner. It is all hard coded into the executable. As such, I can't edit sprite sizes, pixel bits, or collision boxes. It looks out of place. The engine is fine if you handle things properly.