Author Topic: I suggest we try doing the Blockhead ragdoll for Garrysmod again.  (Read 29464 times)

You have no loving idea what you're saying.  Hammer is for making maps.  Scripting would have to be editing the engine, most likely.  Stop acting as if you know everything.

By the way, I need to know how to flatshade within milkshape again.
What i do is select the whole model, go to the 'Vertex' drop-down menu on the top of the window, and click Unweld

You have no loving idea what you're saying.  Hammer is for making maps.  Scripting would have to be editing the engine, most likely.  Stop acting as if you know everything.

By the way, I need to know how to flatshade within milkshape again.

My mistake, i am sorry.

But still, a good script to control player animations is what im talking about.

Some animations would glitch out the ragdoll as a playermodel, and that's what the script prevents. It will keep you in a steady animation until i can come up with a way to fix it.

I would think of a way right now, but im busy helping TD with some RP scripts and models

My mistake, i am sorry.

But still, a good script to control player animations is what im talking about.

Some animations would glitch out the ragdoll as a playermodel, and that's what the script prevents. It will keep you in a steady animation until i can come up with a way to fix it.

I would think of a way right now, but im busy helping TD with some RP scripts and models
ohmylovinggod you have no idea what you're talking about just stop

Wait, you can make garry's mod models in milkshape3D?

Here's a shot of the most recent version of the model.



And MLD, your solution didn't work, any certain tool I should be selecting it with?

Man, these guys are so fun to play with.  Cannot wait to release these when they're done.


Marcem, when you're done, PM me the Blockhead ms3d save file, the .QC file, the SMD and the textures (.vmt, .vtf) files

I'd like to try and make it so you can change the face, torso decal, colors of the hands, feet, etc, i doubt it's going to work though, there's too many appearance things to do, but i'd like to see how far i can get without the accessories

Marcem, by the way you made them, it looks like they could be EASILY customisable

With limits.

I kinda want to port the hats and all.  Maybe I will at some point.

Your pics are broke :c
Nvm
« Last Edit: July 11, 2010, 07:56:39 PM by Tom Gunn »

Bump for pure awsomeness

I'm wanting to get GMOD, but after my last Steam purchase, I want to know if it'll run on my system.
Here's my DxDiag

 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.100216-1441)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
       System Model: Dimension 4300               
               BIOS: Default System BIOS
          Processor: Intel(R) Pentium(R) 4 CPU 1.60GHz
             Memory: 384MB RAM
          Page File: 451MB used, 549MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)

Do You think It'll run?

Ontopic: Nice job man.

OH MAH GAWD SO AWESOME. Post link to the mod when done. :D

BLOCKHEAD love POSES  :cookieMonster:

I'm wanting to get GMOD, but after my last Steam purchase, I want to know if it'll run on my system.
Here's my DxDiag

 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.100216-1441)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
       System Model: Dimension 4300               
               BIOS: Default System BIOS
          Processor: Intel(R) Pentium(R) 4 CPU 1.60GHz
             Memory: 384MB RAM
          Page File: 451MB used, 549MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)

Do You think It'll run?

Ontopic: Nice job man.

Probably not, 1.6 ghz single core is really, really stuffty.