Author Topic: I suggest we try doing the Blockhead ragdoll for Garrysmod again.  (Read 29730 times)

Or not!  The material is not showing up in the model viewer.


I'll bet anybody that I'll be the first person to download this addon.

I'll bet anybody that I'll be the first person to download this addon.
I doubt it.

Or not!  The material is not showing up in the model viewer.
I can fix that, if you send me the model I can check what textures are assigned to it.
Also, if your model is pink and black, that means the model has an assigned texture it just can't find it, as in the texture is either in the wrong directory or is named incorrectly. If your model doesn't have an assigned texture it will be invisible.
« Last Edit: July 08, 2010, 08:36:59 PM by Nick4t »

I can fix that, if you send me the model I can check what textures are assigned to it. :o
Something seems a BIT fishy.  You know, because you want the MODEL, instead of the QC or anything.

Something seems a BIT fishy.  You know, because you want the MODEL, instead of the QC or anything.
Lol, I was asking for the compiled .mdl and those other parts. I can't use an smd or qc for checking the textures.
-Edit: Stupid me, I just realized it could be your QC file and your texture directories that might be incorrect. Like, you might have made your QC right, but didn't type in the correct locations of your textures.
« Last Edit: July 08, 2010, 08:43:05 PM by Nick4t »


blockhead.vmt
Code: [Select]
"VertexlitGeneric"
{
    "$basetexture" "models/blockhead/blockhead"
    "$surfaceprop" "Plastic"
}

m.qc
Code: [Select]
$modelname    "blockhead\blockhead.mdl"
$model blockhead    "m.smd"
$surfaceprop    plastic
$cdmaterials    "models\blockhead"

$sequence idle    "m-idle.smd" loop fps 15
$collisionjoints "m.smd" { $concave

$lotsofjointcrap
}

Code: [Select]
$cdmaterials "models\blockhead\"Try that instead, so that your QC now has a \ after blockhead.
« Last Edit: July 08, 2010, 09:27:18 PM by Nick4t »

Code: [Select]
$cdmaterials "models\blockhead\"Try that instead, so that your QC now has a \ after blockhead.
Nothing happened.

Nothing happened.
Do you actually have a single texture called Blockhead.vtf?