So i tried finding an answer to changing Jump Jet jet, And this is what i came up with.
I think i'm doing it wrong.
datablock PlayerData(PlayerJumpJetTest : PlayerStandardArmor)
{
minJetEnergy = 10;
jetEnergyDrain = 10;
canJet = 1;
rechargeRate = 3.0;
uiName = "Jump-JetPlayer";
showEnergyBar = false;
jetEmitter = FogParticleA;
jetGroundEmitter = BurnEmitterA;
jetGroundDistance = 25;
};
Anyone know how to correctly do it?