Author Topic: age of time lag  (Read 2822 times)

after taking a 'break' from age of time i kinda forgot about it.
just a week ago i decided to try it again, i noticed this delay when shooting the hook/unhooking.
now i don't know much about the torque game engine but i do know that collisions,position calculation and w/e gets done on the client and once in a while the server corrects the client, quite ingenious i must say.
i believe this 'correcting packet' that the server sends, is now being send much later, resulting in a delay.

why?
does badspot want to save save CPU cycles/bandwidth on his server for blockland?

Idk but deal with it. AoT hasn't been updated in over 4 years.

Idk but deal with it. AoT hasn't been updated in over 4 years.

The updates have nothing to do with the lag.

The updates have nothing to do with the lag.
This. A game can be updated a million times and there will still be lag.