Author Topic: Relays, Delays, and Explosions- Oh my!  (Read 1153 times)

I've been having some trouble with my events recently.

Here's what I want to do:

A. Have a delayed relay, ex: making a light flicker every second. So the delay on the relay is 1000
B. Have a delayed projectile, ex: making a fireball shoot out of lava every 5 seconds.
C. On Print Count Underflow, some bricks spawn explosions.

Here's what happens:

A. No results of any kinds.
B. Not a single projectile appears
C. Nothing happens.

I checked the console and it has something to do with "spam alert, unable to find 'schedule'..." Even if only one brick is spawning the explosion.

I tried setting the projectile / schedule limits higher up, but nothing happens. Any help here?

is it unrendered and/or unraycasted? it needs to be one of them or both, i forgot which

is it unrendered and/or unraycasted? it needs to be one of them or both, i forgot which
It's just a normal brick.

If you set a looping delay, never set the looping LINES on delay larger than 30.

Set the onRelay | Self | fireRelay on the delay.

Is someone making a boss?  :cookieMonster:

Could we see the events?

Is someone making a boss?  :cookieMonster:

Could we see the events?

More like "is someone modifying and then deciding to make a boss?"

I've been having some trouble with my events recently.

Here's what I want to do:

A. Have a delayed relay, ex: making a light flicker every second. So the delay on the relay is 1000
B. Have a delayed projectile, ex: making a fireball shoot out of lava every 5 seconds.
C. On Print Count Underflow, some bricks spawn explosions.

Here's what happens:

A. No results of any kinds.
B. Not a single projectile appears
C. Nothing happens.

I checked the console and it has something to do with "spam alert, unable to find 'schedule'..." Even if only one brick is spawning the explosion.

I tried setting the projectile / schedule limits higher up, but nothing happens. Any help here?

Give a delay for the OnRelay: Self; FireRelay event. Otherwise youll wait a delay and then something happens repeatedly.