Author Topic: Blender interior(?) help  (Read 609 times)

Ok so im making a vehicle on Blender, and i need to know how i can hollow out the model for people to sit inside. A pic for your enjoyment and/or helpful purposes:




yes, it is a AT-AT (if you even know what that is.)

edit: and the top little menu bar thing up top is messed up if you know how to fix it... :P
« Last Edit: July 18, 2010, 11:33:43 PM by Blockomanian »

edit: and the top little menu bar thing up top is messed up if you know how to fix it... :P
Change the type to the "i" shape.


wow this section is dead....

now im just getting impatient

Change the type to the "i" shape.
What. even I dont know wtf you're talking about, and Ive made vehicles before.

TheKhoz is saying to fix the lower window problem.

You guys seriously don't know enough, and Khoz is mostly a milkshape user.

Hot damn.

Well, what I did was I made a frame by extruding the faces of a cube.... I made the outlines of a model and thats what made it hollow. I dont think you can "Hollow-out" a solid shape in blender, at least not easily. you're better off actually making a frame and then adding details.