Author Topic: Comr4de's TDM_riverside (WIP fasf)  (Read 2111 times)

Introduction
TDM_Riverside is a run-of-the-mill TDM with capitalists hatin' on muslims. It's a TDM I made after reading too much Tom Clancy. There are two factions, the European Federation and the Kingdom of Bakkar. The European Federation is a much more precision-based, stealthy faction. The Kingdom of Bakkar relies more on infantry rushes and tank power. So, each faction has their own perks and unique classes. The European Federation Gets the Sniper class instead of the designated marksman, and has one tank and a jeep. Their Anti-tank class also gets an extra RPG. The Kingdom gets the Royal Guardsman and has two tanks.


Class loadout: Eurofed

Soldier: your basic infantryman, gets body armor to make up for uselessness.
Is armed with:
  • Assault rifle
  • Modern Pistol
  • Body armor

Support Gunner AKA Heavy: A defensive unit, but can also act offensively as well.
Is armed with:
  • Light MG
  • Modern Pistol
  • Landmine x2

Sniper: The main precision combat soldier, it excels at long-range combat but suffers greatly at close range.
Is armed with:
  • Classic rifle
  • Combat knife

Platoon Sergeant: A leader only class, can call in two artillery strikes.
Is armed with:
  • Pump shotgun
  • Covert pistol
  • artillery beacon x2

Anti-Tank: Self explanatory. PRIMARILY ENGAGES TANKS. However they CAN use their RPG launchers against fortified infantry.
Is armed with:
  • Stick grenade x2
  • Submachine gun
  • RPG

Recon: Stealth infiltration soldier, this class excels at infiltrating enemy defenses and causing disruptions from the inside.
Is armed with:
  • Silenced Submachinegun
  • Silenced pistol
  • Cloak and Dagger


Class loadout: Kingdom

Soldier: your basic infantryman, gets body armor to make up for uselessness.
Is armed with:
  • Assault rifle
  • Pistol
  • Body armor

Support Gunner AKA Heavy: A defensive unit, but can also act offensively as well.
Is armed with:
  • Light MG
  • Pistol
  • Landmine x2

Designated Marksman: The main precision combat soldier for Kingdom, it excels at mid-range combat, and can hold its own at close range.
Is armed with:
  • Classic Rifle
  • Modern Submachinegun
  • Combat knife

Platoon Sergeant: A leader only class, can call in two artillery strikes.
Is armed with:
  • Pump shotgun
  • Covert pistol
  • artillery beacon x2

Anti-Tank: Self explanatory. PRIMARILY ENGAGES TANKS. However they CAN use their RPG launchers against fortified infantry.
Is armed with:
  • Stick grenade x2
  • Submachine gun
  • RPG

Royal Guard: The unique class for Kingdom, the Royal Guard is primarily a shock trooper, meant to break the stalemates that commonly occur on the battlefield.
Is armed with:
  • Battle Rifle
  • Katana
  • Frag Grenades x2

The actual build.

Still WIP, pics of what IS done are here.





So far I've got:
  • The bases
  • The central battlefield
  • and about 75% of the cubescape
done. Keep checking in for progress and maybe even a server icon and/or save.
« Last Edit: July 23, 2010, 08:01:22 PM by comr4de »

work on cubescape


( yes I saw the 75% thing)

first post stuff


oh well, seriously though, work on that cubescape.
« Last Edit: July 23, 2010, 02:17:52 PM by Loopyla1 »


yeah work on your cubescape.
right now it's ew.

thanks guise


hostan


I have officially given up trying to make the cubescape look appealing. It's there as a barrier to keep players from jumping out of the arena and that is what it will be.
« Last Edit: July 23, 2010, 03:14:08 PM by comr4de »

You can easily rocket jump out

You can easily rocket jump out
too bad the RPG kills you when you try that

nice creation.also,8th post!

its ugly liek ur face nob
Just kidding, good work.

host iiiiiit

or i shall make something very similar out of necessity
« Last Edit: July 23, 2010, 05:28:40 PM by Bushido »


I like it...
Looks fun to play on.

I've been team killed 3 times now by a jeep...

I like it -^.^-

of course, when I saw you testing it, it could be bigger, and have more explosions..






please dont eat me