Author Topic: Playertype Model crashes all clients except the host  (Read 538 times)

It is what it is.... I have recently made a playertype and when someone spawns him (its a ridable playertype) all connected clients on my server crash. I sent it to my friend and had him host it, and it crashed all clients but him. I have no clue what is going on, all of the needed sequences are accounted for (some are still set to root untill I can finish all of them but that really shouldnt make any difference.) I need help. Some of the geometry of the model is off as a playertype(EG: Triangles seperating, geometry flying through walls, etc)  but the model looks fine and doesnt crash anyone as a static shape (on a brick rather than as a bot). The geometry errors are random; they change everytime I spawn/respawn the model. The model was made with blender. Anyone have similar issues and/or know how to fix them?
« Last Edit: July 24, 2010, 10:41:53 AM by takato14 »

The clients dont have the model? You get that when spawning a model with mission editor..

The clients dont have the model? You get that when spawning a model with mission editor..
Arent the clients forced to download a playertype model? And also I have the model (needless to say) and when my friend hosted it it crashed ME too and not him.