Author Topic: In Game Client Variables and Scripted Client Variables  (Read 1314 times)

Are these different?

I swear ive edited a variable with VCE that was detected by a script, but recently i cant do it



%client.variable = 5

Client | VCE_modVariable | variable [Set] 5

what

%client.variable = 5

Client | VCE_modVariable | variable [Set] 5

what

if that's actually how they work my mind has been blown and that is really simple

%client.variable = 5

Client | VCE_modVariable | variable [Set] 5

what

anyone tested it?
« Last Edit: July 26, 2010, 06:03:33 PM by tyler0 »

I had the variable set to 1

%client.test = 1;


and i had the script prove it with a echo

Then i used VCE to display test

and it gave me nothing :\

I had the variable set to 1

%client.test = 1;


and i had the script prove it with a echo

Then i used VCE to display test

and it gave me nothing :\

Yea i just tried... and nothing

That's because client variables set with script and with VCE are totally different, stop thinking they aren't.

hohoho so I was right, I just didn't see the sarcasm

+1

hohoho so I was right, I just didn't see the sarcasm

+1
it's actually still rather simple but im too lazy to go get it

Code: [Select]
%brick.getGroup().vargroup.setVariable("Client","gold",100,%client);

Code: [Select]
%brick.getGroup().vargroup.setVariable("Client","gold",100,%client);

Once again, Helpful

Code: [Select]
%brick.getGroup().vargroup.setVariable("Client","gold",100,%client);

hi