Author Topic: Server_PositionSaver  (Read 4046 times)

What happens if they leave the server while they are waiting to respawn?
I believe where they died would be the respawn spot, or maybe it's the spawn, let me check.

Also, has anyone actually downloaded this mod and plan to, or are already, using this mod in their servers already?



I believe where they died would be the respawn spot, or maybe it's the spawn, let me check.

Also, has anyone actually downloaded this mod and plan to, or are already, using this mod in their servers already?
Ok

ninjaedit: I don't currently have a use for it, but I do plan on downloading it.

How does this work with people using the same ID at once?


How does this work with people using the same ID at once?
Well, I think it would probably just end up choose the first client to connect with that ID to save the position of. Once again, I've only tested this alone, and don't know all the details about how it would operate in a true server setting, and that's why I want people to help me find out some of these things....

Well I haven't gotten any replies from the mods at RTB in an entire day about my uploading the mod to RTB. But hopefully, it'll go though now that I've resolved all the issues they raised.

Also, bump.

I have a question.

Is there any way to look at the position saves, and perhaps edit them?

I have a question.

Is there any way to look at the position saves, and perhaps edit them?

The new way of saving positions (prefs) simply saves all the positions to <blockland>/config/server/positions.cs
Withen the file there will be tons of variables such as:
Code: [Select]
$PositionsSlate_10085 = "-25.6717 -63.8014 0.400005 0 0 1 0.55";
They all start with $Positions then the savename of the map that was being used when the position was saved is next, then an underscore (idk why) and when the BL ID of the player. The actual value consists of seven values separated by spaces, the first three are the actual x y and z positions and the last ones are the rotation. (Yes, even rotation is saved.)

Attached is my dedicated TDM's positions.cs file....

 If there was anything I needed on BL, it would have been this. Being an addict to creating challenges, (Mainly with torque) this is nearly the most perfect add-on to use. So long as people don't hit the ground and leave or something idiotic like that, now I can have "Saving" Checkpoints.

 I wonder if someone could make this along the lines of an output event to a brick... making it save your new spawn location., for every time you come back.

If there was anything I needed on BL, it would have been this. Being an addict to creating challenges, (Mainly with torque) this is nearly the most perfect add-on to use. So long as people don't hit the ground and leave or something idiotic like that, now I can have "Saving" Checkpoints.

 I wonder if someone could make this along the lines of an output event to a brick... making it save your new spawn location., for every time you come back.
I thought there were checkpoint events, but IDK, I never used them.
If you're using it in your server I'm come along and see how they're working in public.

Maybe add a command like /saveposition or something?

I thought there were checkpoint events, but IDK, I never used them.

I have them, but they only work in Minis and clear if you leave the server. The idea was that these would actually still exist after you left, hence, making them handy for challenges.

I have them, but they only work in Minis and clear if you leave the server. The idea was that these would actually still exist after you left, hence, making them handy for challenges.
These positions will still be saved even you everyone leaves, the server shuts down, you reboot your computer, remove all your add-ons (even if you delete this add-on the positions won't be deleted), and so forth.

They also work in and out of any minigames.