Author Topic: Blender Help  (Read 915 times)

Hi guys, I just made  a M1 Garand, and its working great, but, in-game, the brown turns up white. But in Blender, I UV mapped the brown color, had draw type to textured, and had TexFace highlighted. What can I do to make to make it appear correctly in-game?

Goes in Modification Help.

Answer my question, then Ill be gone from the fourms forever. I swear.

Answer my question, then Ill be gone from the fourms forever. I swear.
Oh my god yes.

Ok, don't UV map your color. What you want to do is go to the materials tab (it looks like a ball) and click add new. Then name the material, for example brown. You named it at the top where it says something like material.001. Then put a .png color that is 16x16 in your folder and name it brown.

Is that good?

Theres no add new button...

Are you sure it isn't that camo button?

You click the arrow and hit add new.

put the food inside and press the button

PUSH BUTTON

RECIEVE BACON




Fixed.
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Bacon is profit... what is this I don't even...