Status: 3% Done - Alpha(ish) Stage
Download: N/A (Beta will be open soon*ish*)
Post Updated: 7/29/2010 - 12:35 P.M. Pacific Time
Estimated Time Til Release: 2 Months + Valve Time Keo Games Time
Explination: This is a DooM II mod that I started quite a while ago and it's a semi-solo project. The only help I recieved was getting graphics and textures from friends.
Story: In Developement...
Source Ports: ZDoom, Skulltag (Sorta?)
New Weapons: Yes
New Monsters: Sorta
New Maps: Yes
New Textures/Graphics: yes
Singleplayer: Yes
Multiplayer: Sorta, highly unstable, not recomended.
Current Weapons
Pistol
Damage [|---]
Fire Rate [||--]
Accuracy [||||]
Reload [|||-]
Special Ability: Sacrifices an entire clip for one powerful, accurate shot.
Shotgun
Damage [|||-]
Fire Rate [|---]
Accuracy [||--]
Reload [|---]
Special Ability: Fires both barrels but forces you to reload.
TMP <-- WIP (Almost done =D)
Damage [||--]
Fire Rate [|||-]
Accuracy [|||-]
Reload [||--]
Special Ability: Sacrifices the ammo left in your current clip to reload faster.
Minigun <-- I messed it up even more with latest update D=
Damage [||||]
Fire Rate [||||]
Accuracy [|---]
Reload N/A
Special Ability: Pre-Spin the barrels to fire with no delay.
.666 Magnum <-- WIP (REALLY BUGGY AT THE MOMMENT)
Damage [||||]
Fire Rate [|---]
Accuracy [||||]
Reload [|---]
Special Ability: Sacrifices an entire clip of ammo to fire a large explosive projectile.
Current Levels
MAP01 - Hotel
Status: 7%
Blog
7/28/2010 - 1:15 A.M.
Posted a topic about my mod (yeah!). Anyways here's the changelog even if previous changelogs have not been displayed:
- Fixed Cutscene Clipping Through Wall
- Made Rain Particles More Visible To High Resolution Computers
- Fixed Shotgun Reload Glitch
- Fixed Pistol's Idle Animation
7/28/2010 - 12:55 P.M.
Did some tweaking, here's the new changelog:
- Fixed Elevator Glitch (Caused By Conflicting Scripts)
- Tweaked Door's Close Delay
- Fixed A Secret Location From Not Being Able To Be Reached
- Began Working On The TMP And The .666 Magnum
7/29/2010 - 12:35 P.M.
I messed up the minigun even more. D= Anyways here's the changelog:
- Minigun's Secondary Has Been Fixed But Primary Fire Broken
- Almost Done With TMP
- Improved Hotel's Structure
Pictures Updated 7/28/2010 - 1:15 A.M.
Warning: Please post constructive criticism instead of just "omgad lawl this moad secks!111!11!1".