Author Topic: event_Disabledamage (bool)!  (Read 4929 times)

(EDIT): should this be an admin only event?

Hi, curse here.

Ever needed a 'zone' that you wanted no player vs player damage on, or off?

well now, you can do that, with this event!

I'm sure you can think of a lot more uses for this too, so have fun!

http://www.mediafire.com/?4fkqnz3u81qxv0n

Post if you find any errors with this, or if this has been made already!
« Last Edit: July 28, 2010, 02:47:17 PM by herb »

How big is the zone, and if it's visible, post pictures.

there is no zone, you can use a brick for the 'zone'.

like

onplayer touch> player> disable damage true

So, the actual brick with event is the 'zone.' I think this can be useful, like my weapon..choosing...spawnroom thingamajig.

onplayer touch> player> disable damage true
Whoa.

Seems too complicated for me to find useful, lol.

So, the actual brick with event is the 'zone.' I think this can be useful, like my weapon..choosing...spawnroom thingamajig.

^^you can use this for like, spawn areas in tdm and what not^^
« Last Edit: July 28, 2010, 03:03:39 PM by herb »

I like it. Downloading, been needing this sort of stuff.. thanks.

Is it just an event that enables damage? Like, can I put the event on a brick in the doorway to a city and on the doorway to the wilderness and the city is no damage and wild is damage? Or do you have to have every brick they step on have toggle damage or whatever?

I put the event on a brick in the doorway to a city and on the doorway to the wilderness and the city is no damage and wild is damage

just test it out yourself bro, it should work how you said though ^

Pretty creative. For that you get a cookie.

Can you put a timer in it for when after a certain number of milliseconds the noplayerdamage thing wears off on the user?

Can you put a timer in it for when after a certain number of milliseconds the noplayerdamage thing wears off on the user?

look at the post below me
« Last Edit: July 28, 2010, 07:22:38 PM by herb »

Use with zone events obviously.

Can you put a timer in it for when after a certain number of milliseconds the noplayerdamage thing wears off on the user?
Already possible.

[0 ms] OnPlayerEnterZone > Player > DisableDamage > [x]
[TIME ms] OnPlayerEnterZone > Player > DisableDamage > [ ]


The flaw, someone just touches it and can't die.  And if I put bricks around it to re-enable PvP.  They can just jump over it, even if it's too far of a jump he could jump on someone to make him higher and jump farther.