Author Topic: [Game] Roll to Dodge  (Read 64636 times)

Holystuff i need a loving brain.

Rolling.

Chrono : [1]You turn back to menen about to pick him up when he starts making weird stuff happen. A glowing ball of light forms in front of him which he quickly grabs and absorbs into his hands. A second later he produces a much smaller ball of light and stands up. OK that was weird. You turn to leave and trip on the hatch again and roll down the hill. You come to a stop at the bottom after smashing into a very solid tree. Ow.
Inventory
- Bloody knife
- Strange cube
- Purple crystal (Drains life energy if touched by a living thing)
- Glowing crystal (Blue)
- Edible p(l)ants mushrooms and bugs
- Torch (Burns out in 4 turns)
Injuries
- Dazed (-1 to rolls for 2 turns)
Abilities
- Faster healing
- Energy drain kick (+1 to kicking living creatures)
- Disabled Night vision (Night vision disabled for 2 turns)
- Weak flight (Can't fly too high or power will malfunction)

? : [2]You watch the shadow drift off. Suddenly stricken with the desire to dance you start break dancing. Your doing fairly well at it until you slip and smash your head against the ground stopping your break dancing with PAIN.
Inventory
- Short sword (+1 to close combat)
Injuries H
- Amplified pain (doubles effect of injuries)
Injuries C

Abilities
- Big cat transformation (+1 to senses and combat)
- Heat control (Immune to cold and can heat things with mind)
- Rapid healing and pain suppression (Halves effect of injuries)


Menen : [4+2=Near perfect]You quickly reroute the energy into a ball of healing energy while denigrating your damaged spine. After you remove the damaged parts of your spine you quickly focus the healing energy into a single point and manipulate it into restoring your spine. After a second your spine beings to reform rapidly from the energy. A little orb of energy floats next to you right after you finish. Your spine is perfectly mended and you have a bit of energy left over for something.
Inventory
- Knife
- Stick
- 4 vines
- 1 poison ivy
- slingshot
Injuries
- Partly deaf
- Amplified pain (doubles effect of injuries)
Abilities
- Energy draining/absorption power (Can take energy to heal or redirect it using touch.)
- Light (-1 for darkness is negated)
- Energy ball (+1 to any roll Must specify use before roll)

Scarpelt : [5-2=3]The pain is extremely distracting along with your mind being in a fog from loss of blood. Your mind slowly gets to work healing your damaged body. Your little light must have given you a bit of energy because you manage to heal some of your internal wounds. Its not enough to keep you from dieing but it delays it momentarily.
Inventory
- Edible plants
- Machete
- Holy light
Injuries
- Dead hand (Cant be healed unless removed first)
- Disabled arm/hands (Cant do actions requiring hands)
- Amplified pain (doubles effect of injuries)
- Critical wound (-2 to actions and dies NEXT turn if nothing is done)
Abilities
- Telekenesis


Shafin : [3-2=1]You look over and see scarpelt half dead. You yell out his name temporarily forgetting that your throat is damaged. You run over to scarpelt coughing up blood from screaming. You sit down next to him as Freeze runs away. The pain makes you black out for a moment. You wake up when freeze gets back and starts bandaging Scarpelts wounds.
Inventory
- Knife
- Fire starting kit
- 5 throwing stars.
- Weird stick (Magic channeling effect into different elements)
- 30 sticks
- 9 branches
Injuries
- Damaged throat (-2 to actions and pass out if 1 is rolled while injury is present for this turn)
- Amplified pain (doubles effect of injuries)
Abilities
- Invisibility (+1 to sneaking)
- Animal sense (Can tell where any animal on the island is)
- Awesome sense of direction (No -1 for walking around in darkness but searching or anything else still gets -1)
- Transformation (Injuries carry over but no healing takes place)
- Slow healing (All injures will heal automatically)


Freeze : [3]You quickly apologize to shafin. He yells out some name then runs over to the half dead guy. You follow him about a foot behind. As soon as you get close enough you see he is bleeding a lot. You run off to get some leaves and stuff to use as bandages. You grab a bunch of leaves and vines and run back. Then you quickly try to stop the bleeding from getting everywhere. These leaves are surprisingly good at it.
Inventory
- Night vision goggles (Night effect negated)
- Machete
Injuries

Abilities

Game event :
The shadow drifts into the clearing where the three rollers are.

"More humans? Neither of you pose any threat to me. Hand over the body and i will spare you for now. Refuse and i will decimate you."
« Last Edit: January 02, 2011, 12:10:53 PM by JJA0 »

forget YEAH.

JJA0, do you THINK you could make a second topic? We're getting really bored. I mean, one death every 2 months?!!

You said I mended my spine, but you forgot to edit my status



>Use Healing energy on trying to make myself less deaf.

>Looks back to see shadow. Take magic stick and shoves it into a leave, hoping for some magical healing effect and bri ght light to wash away the shadow c:

>Attempt to use telekinesis to find some herbs nearby that will help my swelling condition

Hmm. I can't roll with just 3 people.

JJA0, I opened a new one. I know my first failed, so I made a second one. It's ZOMBIE edition. I set you as a topic moderator, meaning you can roll when/if you want to, or if I'm away. Anyway, you have privaledge to roll, kick/remove players, and add rules.
And what's the difference between Injuries H and Injuries C?
« Last Edit: January 09, 2011, 05:33:50 PM by Blaze0 »


Hand over the body and avoid being decimated.

Get angry and yell at various things.

Oh wow, this topic lives yet still... :D

*Maybe find some plants with healing in them?*

And it's all set to go!


i've read all of this seems fun trust me ill check every day put me on the waiting list PM me when i get in game
« Last Edit: January 17, 2011, 04:10:27 PM by Sario »