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Do your mods work ok

YES
NO

Author Topic: Can someone direct me to a zombie mod that actualy WORKS.  (Read 1188 times)

GM_zombie breaks after a little use and ZAPT bugs a lot.

in GM_Zom. NOTHING can get hurt by each other, in ZAPT stuff won't spawn.






Never heard of Craftsmen_Zombies



For some reason likely connected to Garry's Mod, my brain instantly assumed "gm_zombie" was a map.


in GM_Zom. NOTHING can get hurt by each other, in ZAPT stuff won't spawn.
you're doing it wrong, in rot's zombies, you must enable friendly fire for stuff to damage something else (player vs. player), and in ZAPT, you have to be near the zombie spawns for it to spawn zombies, with a zombie set on it as a vehicle
they both work, but you just don't bother reading the topics or trying to figure out how to make them work

you're doing it wrong, in rot's zombies, you must enable friendly fire for stuff to damage something else (player vs. player), and in ZAPT, you have to be near the zombie spawns for it to spawn zombies, with a zombie set on it as a vehicle
they both work, but you just don't bother reading the topics or trying to figure out how to make them work

I did all that jank and ZAPT kinda works gm_zombie wont let anything get hurt no matter what i do, even increasing the schedule limit to a insane ammount didn't work

I did all that jank and ZAPT kinda works gm_zombie wont let anything get hurt no matter what i do, even increasing the schedule limit to a insane ammount didn't work
why the hell would increasing the schedule limit help? just enable friendly fire like i said

1.) The director needs to be able to handle more, at least thats what it said in the RTB summary.
2.) Freindly fire is on and no nothing gets hurt in any possible way besides rocket gravity.

by the way what is a schedule limit. in a real ansewer thats easy to understand please.