Author Topic: How to make a store with RP_Core  (Read 2585 times)

I need to make a weapons store, like when you click it a message shows up saying "Do you want to buy this for (money)?" and then if you hit okay it deducts the money and gives it.

Can be bricks or JVS buttons

Use events.
But no proper "store" yet though


Also, I've tried a few events, and they don't work


Mini-Bump
I need help too. :C

Mini-Bump
I need help too. :C

Im asking custard to help out. PM'd him. When I know, I'll give a response

Ask McTwist for help, or look on the Add-on and see what you can find.

If you want the event to ask you if you want to take the weapon for (money) you need prompt events

Prompt events: http://forum.blockland.us/index.php?topic=63158.0

Well money is here

Cashmod II: http://forum.blockland.us/index.php?topic=62226.0

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Screw you Warning


Cashmod II: http://forum.blockland.us/index.php?topic=62226.0
...

He's using RP Core. Cashmod and RP core are not compatible.



There currently is no support for proper stores in RP Core, though it's being worked on.


I know how to make one with VCE. Are RP Core and VCE compatible?

I know how to make one with VCE. Are RP Core and VCE compatible?

I think so.


IRC name please? Help me out.

I could do this with deafault, varibles and cashmod.
Onactivate:Client:Centerprint:<color:FFFFFF>Would you like to buy (Enter name here.) for (Money amount you want to sell it for)?
Onactivate:Self:Iflastmsg:Yes
ifvaribletrue:Self:Spawn item:(Item you want.)
ifvaribletrue:Self:deductcash:(Money amount you wanted to sell it for.)

That is about it.

Variable's work also