Author Topic: The Weapons Stereotype Thread  (Read 118450 times)

Why was the XM8 bad? It looks good.
Just because it looks good doesn't mean it is.

Looks like they tried too hard to make it look good.

I just remembered how much Sue complains about the lack of spread for shotguns in L4D2. :cookieMonster:

Great post Yuki, except for your excessive use of the term stopping power.

Oh oh yuki I have to ask you a question.

Can you put a scope on a shotgun and if so does it help?

Oh oh yuki I have to ask you a question.

Can you put a scope on a shotgun and if so does it help?
lookatthescopeonthisthing.png

Silly people confusing the Mini and Micro Uzi's for the original. For christ's sake, the full-size Uzi has a bayonet lug, it's seriously that big.



The Uzi is as big as your arm. It's a SUB MACHINE GUN. It doesn't even have the design of a pisol, you're loving handicapped. You're probably assuming that because the mag is in the pistol grip, which has nothing to do with it being "designed like a pistol", in fact, it uses a BOLT.
I'm more interested in finding out what the hell is going on in that picture.

I'm more interested in finding out what the hell is going on in that picture.

I thought they were investigating a murder

a good point but a ak-47 for example is a submachine gun, and yet it is almost 3 times bigger than the uzi
That's because an AK47 is an assault rifle derp head
Submachine gun: Fired PISTOL SIZED ROUNDS at a high speed
Assault rifle: Fires rifle sized rounds at varying speeds
Machine gun: Fires varying-caliber rifle rounds at high speeds

That's JFK on the ground being guarded by secret service guy.

I got something. Ever notice how in movies someone with a gun will keep firing for a full 15 seconds at w/e pause to wait for it to come again, then shoot at it again for another 15 seconds evn though they would have ran out of ammo in real life? Example: In the movie Jaws (yes it is an old movie) Brody has a siix-shooter on hand that he finds inhe boat. When the shark comes by him, he fires off about 8 rounds at him. This is impossible without reloading the six-shooter.

Why was the XM8 bad? It looks good.
It's the weapons equivalent of a Pinto.
Oh oh yuki I have to ask you a question.

Can you put a scope on a shotgun and if so does it help?
I own two shotguns, a Mossberg 20-Gauge, and I think a Remington 12-Gauge. Both have telescopic scopes. It does help, especially with rifled shotguns. A lot of people don't know that shotguns get really good range, especially when using a rifled barrel and shotgun slugs. I'm almost dead-accurate with my shotgun.
I'm more interested in finding out what the hell is going on in that picture.
That's the secret service guarding Reagan.
I got something. Ever notice how in movies someone with a gun will keep firing for a full 15 seconds at w/e pause to wait for it to come again, then shoot at it again for another 15 seconds evn though they would have ran out of ammo in real life? Example: In the movie Jaws (yes it is an old movie) Brody has a siix-shooter on hand that he finds inhe boat. When the shark comes by him, he fires off about 8 rounds at him. This is impossible without reloading the six-shooter.
That's too obvious.

I agree 100% to Yuki, a damn fine thread.

One thing that you can add to the shotgun part.

When using a pump action shotgun it's not as easy as you think to just "Pump" it. I've seen my friend's brother try to rooster a shotgun and it was hilarious how he tried. After about 5 minutes of laughing I ended up taking it from him, and hitting the release button just below the trigger which releases the lever to allow roostering of the next shot. It takes some skill to fire a pump shotgun in rapid succession.

Another thing which in 98% of all shooting games is the ammo count and loading system. In all games I've seen except 1 is when you shoot a burst of rounds, hide around the corner for a quick reload. Example: You have an M16 and you're playing Call of Duty, You have 30 rounds in your magazine, you do a quick burst and now you have 19 rounds in your magazine, which means you have one round already inside the chamber waiting to be fired, that makes 20 rounds all together out of the 30 you originally had. Now you reload, you take the magazine out with 19 rounds inside, and throw in a fresh magazine. We'll stop right there now. In real life if you do this with a fresh magazine of 30 rounds, and let's back step here, remember when I said you already have one round in the chamber waiting to be fired, you then insert the new magazine with 30 rounds in there and in REAL LIFE you would have 31 rounds, commonly said in the gun community as when you see a gun they normally say "Oh this gun loaded holds 8 plus 1" The plus one means one already loaded in the chamber.. In pretty much all games, don't quote me on this because I know of one game that follows this rule, that when you reload with one already in the chamber in most games it doesn't feature this rule. Instead you have 30 rounds now. Where did that one round go? The game that I'm talking about that does follow this rule is Tom Clancy's Rainbow Six: Vegas 2. I'm not sure if any of the other Tom Clancy titles follow this but I'm using that as an example.

(Apologize for any mislead statements, I haven't gone to sleep and I've been up since 6pm yesterday.)
« Last Edit: August 04, 2010, 11:46:33 AM by Rekuddo »

I would have included that, but in videogames it's in place for gameplay design purposes. A game becomes much more difficult if you're concentrating on not wasting any ammo, especially in fast-paced FPS games like CoD. Red Orchestra, for instance, doesn't have ammo counts, instead when you reload, it tells you how heavy the mag is (so if you reload and "waste" ammo, you'll eventually come back to that magazine).

As for the shotgun part, I might add that later.