Author Topic: The Weapons Stereotype Thread  (Read 118794 times)


Also on video games when you reload a mag that hasn't been used up all the way the bullets left from the mag magically re-appear in your next mag
Some games give you a limited supply of magazines and when you reload you lose all the rounds in it.

Some games give you a limited supply of magazines and when you reload you lose all the rounds in it.
Like alien swarm, it tells you how many rounds you wasted when you reload

That's not even the best part: The actual Intervention has a built-in ballistics computer, weather tracker, and rangefinder which all connect to a PDA system to accompany this bad boy.
sooo awesome >:O

Some games give you a limited supply of magazines and when you reload you lose all the rounds in it.
I think BF2 did that(?)

The tom clancy games i played all did that i think

The tom clancy games i played all did that i think
I've only played Tom Clancy's Ghost Recon 2 but that was pretty realism based so it did that.


You know what really bothers the forget out of me about FPS's? Belt Fed machine guns. Even if you shoot all your ammo the belt is still there with ammo. There's only one game that comes to mind where it actually keeps track of your ammo (Well 2 games, one's a flash game mod) Day of Defeat: Source. When you fire the .30 cal or the MG42 when you get down to about 5 rounds left it actually shows the rest of the ammo being used and the belt is used up. And the other is the Madness Armory mod with the M249 (Replacing the mini gun). How hard can these simple things be? One line of code max to change the gun animation... That's about forgetin' it.

Time and money are both of the essence when designing software, sometimes the extra effort to produce dynamic animations like that outweighs trying to avoid making a few gamers slightly miffed.

Time and money are both of the essence when designing software, sometimes the extra effort to produce dynamic animations like that outweighs trying to avoid making a few gamers slightly miffed.

I understand that. What I don't understand is the way they're marketed as "Most realistic shooters". Which even in MW2 for example (Storyline and Multiplayer included) 80% of it cannot be done.

It's the closest to realism, it's still full of developer conveniences though, they never said it'd be 100% realistic. Why would a Desert Eagle be outside of an american range? They have no combat value and are unweildy and gay.

What happens in RL when you pull back the hammer of a gun? Like in movies they point it at the guy and the guy is like "I WILL NEVER TELL!!!" and then they pull back the hammer with their thumb, what does that even do? I am surprised google is not willing to tell me.

What happens in RL when you pull back the hammer of a gun? Like in movies they point it at the guy and the guy is like "I WILL NEVER TELL!!!" and then they pull back the hammer with their thumb, what does that even do? I am surprised google is not willing to tell me.

I'm not sure what you're trying to say, but with a pistol pulling the hammer back means they're roostering the gun, this is typically not done for double-action pistols since there's no need to rooster the shot, it just makes it easier to shoot I suppose. Now Single-Action pistols require roostering before each shot.

I'm not sure what you're trying to say, but with a pistol pulling the hammer back means they're roostering the gun, this is typically not done for double-action pistols since there's no need to rooster the shot, it just makes it easier to shoot I suppose. Now Single-Action pistols require roostering before each shot.
Like your classic revolver

Or at least for some of the older ones