Total Members Voted: 24
I think the OP does say no traps or explosives... I may be mistaken.
How about a Click-&-Destroy machine!Code: [Select]OnActivate >> Self >> FireRelayOnRelay >> Self >> FireRelayOnRelay >> Self >> VCE_IfValue "<var:pl:Firing>" == "1" "3 3"OnVarTrue >> Self >> VCE_RetroCkeck IfPlayerLastmsg == "ExplosionOn" "4 4"OnVarTrue >> Player >> SpawnExplosion MiniNuke 2.000That not alot of events, but it works.
OnActivate >> Self >> FireRelayOnRelay >> Self >> FireRelayOnRelay >> Self >> VCE_IfValue "<var:pl:Firing>" == "1" "3 3"OnVarTrue >> Self >> VCE_RetroCkeck IfPlayerLastmsg == "ExplosionOn" "4 4"OnVarTrue >> Player >> SpawnExplosion MiniNuke 2.000
Make something creative.
That's rich.
Do you know how much you, and Spock have in common?
lolmoybus.
... I don't get it.