[iEvT] iEvent - BiT Topic Up!

Poll

CLAN THEME SONG GO

Robots FTW (Surburb fulfilled my request.)
16 (66.7%)
Cowbois - Shadow Dancer
1 (4.2%)
Hasta Luego Manchengo(Really cool IMO)
2 (8.3%)
Caravan Palace - Clash(Screw you Mack, this is awesome :3)
5 (20.8%)

Total Members Voted: 24

Author Topic: [iEvT] iEvent - BiT Topic Up!  (Read 232565 times)

I think the OP does say no traps or explosives... I may be mistaken.

correct. plus posting the events isn't apping in my world.

How about a Click-&-Destroy machine!

Code: [Select]
OnActivate >> Self >> FireRelay
OnRelay >> Self >> FireRelay
OnRelay >> Self >> VCE_IfValue "<var:pl:Firing>" == "1" "3 3"
OnVarTrue >> Self >> VCE_RetroCkeck IfPlayerLastmsg == "ExplosionOn" "4 4"
OnVarTrue >> Player >> SpawnExplosion MiniNuke 2.000

That not alot of events, but it works.
No.

seriously, what Seventh said



That's rich.  :cookieMonster:

huehuehue.

i had a powerbump with the server. rehosting.

the BiT switch WILL have a set date soon as i talk to mack.

I tried joining yesterday, some file was not downloading and just stalled. I'm gonna try again now.






Do you know how much you, and Spock have in common?

... I don't get it.


Nope.

Should I know Spock? :s