fxDTSBrick::spawnProjectile(%vector,%data,%spread,%scale,%client)
Player::spawnProjectile(%speed,%data,%spread,%scale,%client)
%vector = firing vector e.g. "0 10 0" is north and quite slow
%data = projectile datablock
%spread = spread vector e.g. "10 10 10" will adjust the aim by up to 10 units in any XYZ direction
%scale = number 0.1 - 5
%client = owner of projectile, determining minigame damage, friendly fire rules and similar