Author Topic: Craftsmen Medieval RPG  (Read 25982 times)

How would making a huge uncrossable river improve the RP?
You would have to find alternatives to go througth.

You would have to find alternatives to go througth.
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and this new map is pretty rugged, it's already a bit hard to move around, there's absolutely no need for a giant obstacle like that

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and this new map is pretty rugged, it's already a bit hard to move around, there's absolutely no need for a giant obstacle like that
:o
Oops.
Can you post some pictures?

:o
Oops.
Can you post some pictures?
The map's on my mediafire but it isn't quite done.

I still think you need to add bonuses, like +damage, or +% vs Bot/Species.


I still think you need to add bonuses, like +damage, or +% vs Bot/Species.

I think this would actually be cool, if you could pull it off.

love. I've heard about this.

Various AI monsters that respond differently depending on the player's alignment and drop money and weapons.
Here be dragons?

Here be dragons?

So far there are elves which attack evil players and goblins which attack good players.

Can you host this soon?

And will you be releasing some, if not all, of the RPG itself?

Can you host this soon?

And will you be releasing some, if not all, of the RPG itself?
I put stuff on my mediafire when I have to give it to the other craftsmen and I leave it there for if anyone else wants it.

I put stuff on my mediafire when I have to give it to the other craftsmen and I leave it there for if anyone else wants it.
That's amazingly nice, thank you.

So it's not as if it was posted in the add-ons for millions to download, but smart people can still get it.

Working out some (ok.. a lot) of bugs with the inventory/armor system. Wizzeh left so there won't be any server for today. :C

The map's on my mediafire but it isn't quite done.

Good thing I booked your media fire a long time ago.