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Topic: Weapon Animations (Read 469 times)
RedGajin
August 12, 2010, 11:38:56 PM
I've been trying to make a UMP, but the animations elude me. I was wondering (scripting wise) if you put it in the regular animations at the end of the script (talk animation, sit, plant, activate, etc.) or in the StateSequence part of the script.
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