Author Topic: DecalData  (Read 970 times)

Could I use DecalData to put decals on a brick?

What are you trying to do?

I want to put a texture on a brick, but I can't use prints because I want a different texture on each side.

I'm sure it's possible somehow.

Maybe by doing some sort of onPlant edit

I'm sure it's possible somehow.

Maybe by doing some sort of onPlant edit

Yeah I was thinking that.

brick-textured brick walls, anyone .. ?


I can't think of anyway to do this...


By making it a custom brick instead of a normal one.

Here's a snip from some random .blb

TEX:TOP
POSITION:
-0.5 -2 3
-0.5 2 3
0.5 2 3
0.5 -2 3
UV COORDS:
1 0
1 4
0 4
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:TOP is the texture.

I use DecalData to force clients to download images. Although I //'ed my code for it out because the images were more annoying than anything, and never used them ingame.

By making it a custom brick instead of a normal one.

Here's a snip from some random .blb

TEX:TOP
POSITION:
-0.5 -2 3
-0.5 2 3
0.5 2 3
0.5 -2 3
UV COORDS:
1 0
1 4
0 4
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:TOP is the texture.

Doesn't that just make studs? I don't want studs, I want a texture. Like bricks.

Doesn't that just make studs? I don't want studs, I want a texture. Like bricks.
no blb is the way to go

Doesn't that just make studs? I don't want studs, I want a texture. Like bricks.
-facepalm-

THATS WHY YOU CHANGE TOP TO YOUR TEXTURE

Sorry I don't understand. So if I had a texture named "Bricks" I would put TEX:Bricks

?