I have read and re-read the VCE Client many, many times. I would think that it is possible, but I am going to ask about it here, and hopefully get some good answers from the pros.
Okay, so I'm working on a massive Medieval RPG, and I was hoping to use VCE for some really, super advanced stuff. First off, I want to make it so that when a player joins the minigame, it initializes their variables. I have been using the onMinigameJoin input event, and I've tried setting up the player's variables (such as level, exp, etc.) using the Player and Client targets. None of them work. Here's what I have done with events (on the spawn point brick):
onMinigameJoin -> Player -> VCE_modVariable -> gold -> Set -> 0 (player's money)
onMinigameJoin -> Player -> VCE_modVariable -> exp -> Set -> 0 (player's experience)
onMinigameJoin -> Player -> VCE_modVariable -> rank -> Set -> 1 (player's rank. 5 ranks to a level)
onMinigameJoin -> Player -> VCE_modVariable -> level -> Set -> 1 (player's level)
onMinigameJoin -> Player -> VCE_modVariable -> class -> Set -> None (player's class. Rouge, Warrior, Mage)
onMinigameJoin -> Player -> VCE_modVariable -> story -> Set -> 0 (how far the players are in the game's plot.)
I've tried that, and I've tried it with the Client as a target. Nothing works. I know becuase I have VCE prints displaying them. All help is appreciated.
To summarize, I have been having troubles with variables. On the spawn brick, I have the onMinigameJoin input, and I've tried both Player and Client as targets when I create the player variables. Help plz?