Author Topic: Runtime Error?  (Read 671 times)

A couple of weeks ago, I got this weird error in my server.

Heres some of the issues that seems to be happening, when I started getting this error:
1. Little lags, when I open anything: IRC, 3rd Person, Brick Selector ETC.
2. Little lags, when looking at a dance floor. (Blinking bricks). Before, this wasn't laggy when I looked at it. But, now it seems to be a problem.

I've port forwarded my ports like 2 months ago. But, It wasn't being like this when I port forwarded.

I've also have been going through my add-ons folder. I was checking if it was a really bad add-on affecting it. But, this didn't seem to fix the problem.

I'm gonna post the console.log even thought, I don't think it will help.

Code: [Select]
//-------------------------- 8/18/2010 -- 19:32:32 -----
Processor Init:
   AMD (unknown), ~2.27 Ghz
     (timed at roughly 2.28 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v16
Module Directory: C:/Users/Berman/Documents/BLOCKLAND
Total Ram: 1918 MB
OS: Windows 7 Home Premium Edition (build 7600), 64-bit

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ----------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ----------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1360x768x32@60hz (fs)...
Changing the display settings to 1360x768x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6150SE nForce 430/PCI/SSE2
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Executing base/server/crapOns_Cache.cs.

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:1476145949)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBC_Profiles.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBH_Support.cs.
Activating package: RTBH_Support
Executing Add-Ons/System_ReturnToBlockland/RTBC_Authentication.cs.
Activating package: RTBC_Authentication
Executing Add-Ons/System_ReturnToBlockland/RTBC_ColorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ColorManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ContentDownload.cs.
Activating package: RTBC_ContentDownload
Executing Add-Ons/System_ReturnToBlockland/RTBC_GUITransfer.cs.
Activating package: RTBC_GUITransfer
Executing Add-Ons/System_ReturnToBlockland/RTBC_InfoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBR_InfoTips_Hook.cs.
Activating package: RTBC_InfoTips
Executing Add-Ons/System_ReturnToBlockland/RTBC_IRCClient.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_IRCClient.gui.
Activating package: RTBC_IRCClient
Executing Add-Ons/System_ReturnToBlockland/RTBC_Manual.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Manual.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ModManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModUpdates.gui.
Activating package: RTBC_ModManager
Executing Add-Ons/System_ReturnToBlockland/RTBC_Options.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Options.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerControl.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerControl.gui.
Activating package: RTBC_ServerControl
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerInformation.gui.
Activating package: RTBC_ServerInformation
Executing Add-Ons/System_ReturnToBlockland/RTBC_Updater.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Updater.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_AddOnsGui.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_JoinServerGui.gui.
Activating package: RTB_Client

Client checking Add-On: System_LoadAddOn
Loading Add-On: System_LoadAddOn (CRC:1141521078)
Executing Add-Ons/System_LoadAddOn/client.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_LoadAddOn/LoadAddOn.gui.
Activating package: LoadAddOn_ClientPack

Client checking Add-On: Script_ServerSwitch
Loading Add-On: Script_ServerSwitch (CRC:-590443457)
Executing Add-Ons/Script_ServerSwitch/client.cs.
Activating package: ServerSwitch

Client checking Add-On: Script_RapidFire
Loading Add-On: Script_RapidFire (CRC:309839208)
Executing Add-Ons/Script_RapidFire/client.cs.

Client checking Add-On: Script_Notify
Loading Add-On: Script_Notify (CRC:-661188649)
Executing Add-Ons/Script_Notify/client.cs.
Executing Add-Ons/Script_Notify/IRC_Notify.gui.
Executing Add-Ons/Script_Notify/IRC.cs.
Executing Config/Client/Functions/Notify.cs.
Activating package: IRCNotifier

Client checking Add-On: Script_Compass
Loading Add-On: Script_Compass (CRC:-1793274708)
Executing Add-Ons/Script_Compass/client.cs.
Add-Ons/Script_Compass/client.cs (0): Unable to find function Compass_ExteriorInit
Activating package: CompassClient

Client checking Add-On: Script_AutoWrench
Loading Add-On: Script_AutoWrench (CRC:819968124)
Executing Add-Ons/Script_AutoWrench/client.cs.
Activating package: autoEvents

Client checking Add-On: GameMode_ZAPT
Loading Add-On: GameMode_ZAPT (CRC:201100)
Executing Add-Ons/GameMode_ZAPT/client.cs.
Activating package: ZAPT_Client

Client checking Add-On: Gamemode_TeamDeathmatch
Loading Add-On: Gamemode_TeamDeathmatch (CRC:1745991961)
Executing Add-Ons/Gamemode_TeamDeathmatch/client.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_TeamEdit.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Teams.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Rules.gui.
Activating package: MinigameGUIClient

Client checking Add-On: Client_ServerSearch
Loading Add-On: Client_ServerSearch (CRC:1223566249)
Executing Add-Ons/Client_ServerSearch/client.cs.

Client checking Add-On: Client_RainbowPlayer
Loading Add-On: Client_RainbowPlayer (CRC:1077210957)
Executing Add-Ons/Client_RainbowPlayer/client.cs.

Binding server port to default IP
UDP initialized on port 41058
Engine initialized...
MillCzarr is in the list
Authentication: SUCCESS
Atom is in the list
Lethal-Ignition is in the list
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1600x900x32)...

Extra: I don't have a lot of add-ons. I've had more, and it didn't seem to be a problem. But, when I put default it doesn't seem to lag. Maybe because its not a lot for the server to handle???

Extra Toast: I've randomly added a Username, sucka's...
Code: [Select]
Module Directory: C:/Users/Berman/Documents/BLOCKLANDMany reasons why I wont add my real Username. XD

What were you doing when it crashed?

What were you doing when it crashed?
What does that have to do with anything.

Does it say Windows Runtime Error C++ like mine? It only does it on my awesome server I've been trying to host. ;-;

Does it say Windows Runtime Error C++ like mine? It only does it on my awesome server I've been trying to host. ;-;
YES!! Exactly.

I forgot what causes this, Can you install another copy of blockland and put your saves and screenshots in that one? without addons? if it works, put addons in your new blockland addon folder and see if it still crashes.

I forgot what causes this, Can you install another copy of blockland and put your saves and screenshots in that one? without addons? if it works, put addons in your new blockland addon folder and see if it still crashes.
Hey, you know what. I did try it. And it seems like its better :o. But this was with default add-ons.

I'll be back in a minute and add all of my add-ons. And see if it works. *gets excited*

You know what. It's working more better than what it was.

But, I don't know if it fixed it correctly? But who cares, its better than what it was and thats good.

I'm gonna keep this topic open, if I need any further help. Or if it happens again.

What does that have to do with anything.
Did you really just ask that?

OK, I'm not really getting the runtime error now...

After the runtime error stopped. Everything is running fine. But After a week...
Now, I'm having a strange lag. (Note: This was the start of the runtime error. The lag just stopped and then I got the runtime error. I never told anybody I was having a lag issue before the runtime error... But, suddenly the runtime error stopped, and I got the lag issue back.)

Like, the mouse moves after 1 second, after I move the mouse.

Everything is laggy. Even loading the datablocks! it starts loading, 0.50 seconds stops, starts loading, 0.50 seconds stops, ETC.

I told my bro, and he said I never downloaded anything since yesterday. So I know he has nothing to do with it.

Sometimes my server works on internet mode, and no lag. But, now it came back and its not leaving.

+LAN works perfectly. No lag, no runtime error. So, it seems like an internet issue with blockland.

Any solutions? It just randomly comes back.

OK, I'm not really getting the runtime error now...

After the runtime error stopped. Everything is running fine. But After a week...
Now, I'm having a strange lag. (Note: This was the start of the runtime error. The lag just stopped and then I got the runtime error. I never told anybody I was having a lag issue before the runtime error... But, suddenly the runtime error stopped, and I got the lag issue back.)

Like, the mouse moves after 1 second, after I move the mouse.

Everything is laggy. Even loading the datablocks! it starts loading, 0.50 seconds stops, starts loading, 0.50 seconds stops, ETC.

I told my bro, and he said I never downloaded anything since yesterday. So I know he has nothing to do with it.

Sometimes my server works on internet mode, and no lag. But, now it came back and its not leaving.

+LAN works perfectly. No lag, no runtime error. So, it seems like an internet issue with blockland.

Any solutions? It just randomly comes back.
Dang it, I always forget to note that, this is only when I start a server.