Author Topic: Brick setShapeName script  (Read 3420 times)

if you want release in rtb not forget, do not post in forum blockland please. aslo add idea disable badspot's name or user name or, no one using his name, if noob try use his name or other username , then badspot will remove all setShapeName everything forever as only just player name.

If you need beta test before release it. I ll be beta tester, my BL_ID is 6796

I actually made it already for my own server, but I don't know if I should release it

To remove the message, you have to change the event to have no message, and activate the event again, or destroy the bricks. I don't think events is the best way to do this.
fxDTSBrick::setShapeName was blocked from being declared, I had to rename it to something, which suggest that Badspot doesn't want something like this

Also I don't think events 4-7 would be possible. You could try using a font tag for 4 and 5, but if that won't work, it wouldn't be possible.
I should join in your server and test it.

I thought this would be a great mod Headcrab, I mean, I don't like having to use print bricks to spell everything out, and shapenames will always point towards you, prints wont unless to make a really big 4 sided wall of prints.

I thought this would be a great mod Headcrab, I mean, I don't like having to use print bricks to spell everything out, and shapenames will always point towards you, prints wont unless to make a really big 4 sided wall of prints.
I agree with this.

K so I combined name, color, and distance into a single event, setBrickName

Link removed and file deleted.
« Last Edit: August 30, 2010, 09:19:18 PM by Headcrab Zombie »

K so I combined name, color, and distance into a single event, setBrickName

Download

I was thinking at least check if that datablock exists before making it. You know... other people make those, too.

K so I combined name, color, and distance into a single event, setBrickName

Download
wow ! Thank you, when I get home and test it, if everything worked , then I ll post in rtb, and your get credit name on rtb! Thank you very much !! What about shadow size, color ?
EDIT: if possblie font, impact, papyurs, etc ? It has be see your computer font folder in there already .
« Last Edit: August 26, 2010, 02:22:04 PM by Furling »

wow ! Thank you, when I get home and test it, if everything worked , then I ll post in rtb, and your get credit name on rtb!
No. I'll upload it if/when I want to.

What about shadow size, color ?
EDIT: if possblie font, impact, papyurs, etc ? It has be see your computer font folder in there already .
I don't think it's possible to change the shadow size and color, but I'll see if adding a font tag will change font
EDIT : Nope.

I was thinking at least check if that datablock exists before making it. You know... other people make those, too.
I'll change that and reupload it
EDIT : I checked my clean BL install, and I didn't find a default datablock for an empty shape. I'm not going to bother checking to see if the datablock exists before creating it, there's so many names another add-on could possibly use, and it will only make a difference if this is loaded after that add-on. I changed the datablock name to something more add-on specific and reuploaded, though.
« Last Edit: August 26, 2010, 02:48:32 PM by Headcrab Zombie »

When you can post in rtb, what about me part of this , I wonder ?

I'd give you some credit for suggesting it, but I don't really see what I could do other than that, considering it was all my code.
The reason I don't want it on rtb yet, is that there still may be some things that I'll need to fix.

I'd give you some credit for suggesting it, but I don't really see what I could do other than that, considering it was all my code.
The reason I don't want it on rtb yet, is that there still may be some things that I'll need to fix.
ok go ahead upload rtb, you can always update in rtb much easy. Umm when you post rtb, use old Blockland v0002 picutre and current picutre in rtb.Here old picutre

EDIT: add rtb gui, enable and disable. Cussing enable/disable, set limit brick message, defualt discance 10 not 50, aslo add vce, need count number, with add, sudract. becuase I tested it not work few bugs. I plan add some then I pm you get my mod part of it. These part of my code into your code. I almost forget add minigame (gamemode) like team's score with a numbers. I been work on setShapeName on weapons finish soon relased in rtb, still need test more. I did make %1 not work. I try use code this <Fonts:Impact:30> which not work too.you made a color, I not like it. I change some in that script already. Your created event_brickname, I create event_setShapeName , what you think, if they want your mod or my mod part of your script, last night I have tested it, I really love that! It tons fun! There many player check it out, they say very epicful! We can work on this. Smile. What you think? To HeadCrab Zombie.
« Last Edit: August 27, 2010, 06:06:34 AM by Furling »

I don't think it's possible to change the shadow size and color, but I'll see if adding a font tag will change font
EDIT : Nope.

Code: [Select]
<shadow:X(5):Y(5)>
<shadowcolor:COLORCODE(EX:FFFF00)>

But that won't work, right?
« Last Edit: August 27, 2010, 12:07:33 PM by MegaScientifical »

I don't know how many people would use a enable/disable. You can just enable/disable the event.
I believe the event info is sent when the client joins and then not sent anymore after that. I don't know if using an RTB pref to adjust the length limit would work.
Unless VCE has some sort of VCERegisterValue function, or other easy way to add values, no.
I'm not going to bother with a curse filter, it's no different than center/bottomprint or print bricks
A distance of10 is barely anything
I don't get what you mean by minigames and weapons
Your original code included a color event. Why are you deciding you don't want it?
I Personally don't like setBrickName or setShapeName. setBrickName suggests the name on the top of the wrench menu, setShapeName doesn't really give much of an explanation. I'll have to think of something that explains it better.

I don't know how many people would use a enable/disable. You can just enable/disable the event.
I believe the event info is sent when the client joins and then not sent anymore after that. I don't know if using an RTB pref to adjust the length limit would work.
Unless VCE has some sort of VCERegisterValue function, or other easy way to add values, no.
I'm not going to bother with a curse filter, it's no different than center/bottomprint or print bricks
A distance of10 is barely anything
I don't get what you mean by minigames and weapons
Your original code included a color event. Why are you deciding you don't want it?
I Personally don't like setBrickName or setShapeName. setBrickName suggests the name on the top of the wrench menu, setShapeName doesn't really give much of an explanation. I'll have to think of something that explains it better.

minigame need score for team or count number, time need use that shapename, i did tested number, time or score on brick not work. can you test it ?
« Last Edit: August 29, 2010, 09:26:12 AM by Furling »