Author Topic: How do you import and use a custom Grayscale Bitmap?  (Read 2702 times)

Ok, i created a bitmap but, i have no idea where to put it so the bitmp loader inside mission editor can see it.

editor/heightScripts/yourfilehere.png

i don't see any file or folder named heightScripts in the editor folder or the path on my computer.



Would still like some more info on this.

in the Blockland default folder make a folder named editor, in that folder make another folder named heightScripts, then put your height map in it.

Well i had already did that, but i know why it didn't work the first time... i didn't turn the image in to a PNG. image. So yea that was my fault. Thanks though.

New but small problem- When i make my bitmap and load it on to the terrain with mission editor, not all of the bitmap image looks like it came out to big. I tried sizing the image down to 512x512, but it didn't really help. Did i miss something? (I'm using Geocontrol)
« Last Edit: August 26, 2010, 02:42:15 PM by Sarataz »