Hello again lurkers of the General Help Forum.
I am in the process of doing a collaboration of a Rosie (BioShock) Player Type, but i would like to help them with the scripting since it will be confusing.
Since i cannot OPEN the .dts files im not sure what to use each one for, im taking this step by step, so first of all, What do i need to begin putting the model together?
Well i would imagine a completed Model of a Rosie, with all the assorted Arms,legs,ect...
After that i assume we will need the animations, and that is were im getting stuck.
Im using Rots Zombie Tank as a reference right now, and its not bad. so far im looking at this section.
datablock TSShapeConstructor(RotZTankDts)
{
baseShape = "./tank/zTank.dts";
sequence0 = "./tank/zTankRoot.dsq root";
sequence1 = "./tank/zTankRun.dsq run";
sequence2 = "./tank/zTankRun.dsq walk";
sequence3 = "./tank/zTankRoot.dsq back";
sequence4 = "./tank/zTankRoot.dsq side";
sequence5 = "./tank/zTankCrouch.dsq crouch";
sequence6 = "./tank/zTankCrouchRun.dsq crouchRun";
sequence7 = "./tank/zTankRoot.dsq crouchBack";
sequence8 = "./tank/zTankRoot.dsq crouchSide";
sequence9 = "./tank/zTankRoot.dsq look";
sequence10 = "./tank/zTankRoot.dsq headside";
sequence11 = "./tank/zTankRoot.dsq headUp";
sequence12 = "./tank/zTankJump.dsq jump";
sequence13 = "./tank/zTankRoot.dsq standjump";
sequence14 = "./tank/zTankRoot.dsq fall";
sequence15 = "./tank/zTankRoot.dsq land";
sequence16 = "./tank/zTankRoot.dsq armAttack";
sequence17 = "./tank/zTankRoot.dsq armReadyLeft";
sequence18 = "./tank/zTankRoot.dsq armReadyRight";
sequence19 = "./tank/zTankRoot.dsq armReadyBoth";
sequence20 = "./tank/zTankRoot.dsq spearready";
sequence21 = "./tank/zTankRoot.dsq spearThrow";
sequence22 = "./tank/zTankRoot.dsq talk";
sequence23 = "./tank/zTankDie.dsq death1";
sequence24 = "./tank/zTankRoot.dsq shiftUp";
sequence25 = "./tank/zTankRoot.dsq shiftDown";
sequence26 = "./tank/zTankRoot.dsq shiftAway";
sequence27 = "./tank/zTankRoot.dsq shiftTo";
sequence28 = "./tank/zTankRoot.dsq shiftLeft";
sequence29 = "./tank/zTankRoot.dsq shiftRight";
sequence30 = "./tank/zTankRoot.dsq rotCW";
sequence31 = "./tank/zTankRoot.dsq rotCCW";
sequence32 = "./tank/zTankRoot.dsq undo";
sequence33 = "./tank/zTankRoot.dsq plant";
sequence34 = "./tank/zTankRoot.dsq sit";
sequence35 = "./tank/zTankRoot.dsq wrench";
sequence36 = "./tank/zTankRoot.dsq activate";
sequence37 = "./tank/zTankActivate2.dsq activate2";
sequence38 = "./tank/zTankRoot.dsq leftrecoil";
};
And im just going to assume this is where the engine looks to find the players animations for movement, and that it goes in a specific order.
But are there specifics on how the animation must look? could i add more?
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