Author Topic: Player_Inventory  (Read 6419 times)

Just an update of how this thing is going on so you guys wont think that I have forgot about it:
It is going pretty well actually. I've had some issues with some bugs, and I cannot guarantee that it will break some core functionality. I am still working on it and hope that I will host a server with it by the end of this week.
Remember. You should be doing this pure server sided.
Meaning no client.cs, and it should work on a dedicated.


WOW, BECAUSE 42 MINUTES CALLS FOR A BUMP


Remember. You should be doing this pure server sided.
Meaning no client.cs, and it should work on a dedicated.
Do you really think that I am cheating?
Anyway, I figured most of it out, but there had to be some servercommands to really make it work properly, and to removed the issue of blocking the scroll.
I also found out that BlockCity had this kind of functionality before. Although a little bit different. Mr.Doom made it, but it wasn't finished nor tested.

WOW, BECAUSE 42 MINUTES CALLS FOR A BUMP
Well, I don't want this to die.

is any work on this even being done?

It is mostly done. Although, there's one bug left, and there might be more that I will discover by time. We'll see when I'll host, or if I ask someone else to host.

If people are worried about it taking up too much of their screens, simply make it hold 24 slots and a 2x12 grid in v2.

It is mostly done. Although, there's one bug left, and there might be more that I will discover by time. We'll see when I'll host, or if I ask someone else to host.
What's the bug? :o

It's several bugs:
  • It does not switch down if there's only one item(Works up though)
  • When removing an item, it switches up an whole row, when it should be one only one item(I think I know what causes this and it might be the same bug with the above)

Could you PM me the alpha/beta?

why would you want it now if its almost done

Could you PM me the alpha/beta?
"I WANT TO BETA TEST TO GET IT BEFORE ANYONE ELSE!"