Author Topic: Brick Message  (Read 7890 times)

Instead of having a drop down bar for colors, do the <color:stuff> thingy.
A drop down list is the most practical and user friendly way to do this. Using a hexadecimal code would be more work for a few more variations of the same color that wouldn't be all that noticable, especially the darker colors when they have the white outline

I think Headcrab should get all the credit...
'Credit' in this case is just an abstract (right word?) idea. It's not like there's a limited amount of it to go around. He should get credit for suggesting it, because if he didn't, I probably wouldn't have made it. Though I don't think I would consider part of the script to be, since I completely rewrote everything.

awww blockland V.2
the good days of LEGO people

awww blockland V.2
the good days of LEGO people
Wat.
Seriously, I remember the old school people of Blockland and it's starting to piss me off that people are acting like they played it back in the day. =/

Wat.
Seriously, I remember the old school people of Blockland and it's starting to piss me off that people are acting like they played it back in the day. =/
wut you talk about ? pissed off?

Wat.
Seriously, I remember the old school people of Blockland and it's starting to piss me off that people are acting like they played it back in the day. =/
of course nobody remembers me

probably because whenever i got on, the servers were bad.

so i started playing roblox

Does it work with variable replacers?

Using VCE to check and set the message would be a good idea. However, I've only recently started using VCE a few days ago, and I haven't even touched the script and have no idea how to go about doing that.

Using VCE to check and set the message would be a good idea. However, I've only recently started using VCE a few days ago, and I haven't even touched the script and have no idea how to go about doing that.
okay sent me a zip file in PM, I do it a test. aslo I really need add IncSorce and I let you know anything.

Edit: I found error bug, when I save brick with this a brick message, try load all my brick, that brick message not showed up and I has click all of them in my server
« Last Edit: August 31, 2010, 07:35:02 PM by Furling »

It's not really a bug with my code but more of a issue of the onActivate event being called when the brick is planted.
You could create an onBrickPlaced event or parent onPlant to call activate, but that could create problems with some events.

It's not really a bug with my code but more of a issue of the onActivate event being called when the brick is planted.
You could create an onBrickPlaced event or parent onPlant to call activate, but that could create problems with some events.
I understand.

Using VCE to check and set the message would be a good idea. However, I've only recently started using VCE a few days ago, and I haven't even touched the script and have no idea how to go about doing that.
For setting:
%namestring = filterVariableString(%namestring,%brick,%client,%player)
For adding a replacer:
registerSpecialVar(fxDTSbrick,"shapename","%this.shapename");

EDIT: Why are there so many add-ons on the beta? I'm here to test something simple and i have to download the bugs mod.
« Last Edit: August 31, 2010, 08:25:07 PM by Destiny/Zack0Wack0 »

wut you talk about ? pissed off?
People like tha man are acting as if they played vanilla blockland.
Well, he didn't.
It makes me mad.

For setting:
%namestring = filterVariableString(%namestring,%brick,%client,%player)
For adding a replacer:
registerSpecialVar(fxDTSbrick,"shapename","%this.shapename");

EDIT: Why are there so many add-ons on the beta? I'm here to test something simple and i have to download the bugs mod.
Alright thanks, I'll work on it when I'm less busy with school.

And I don't know why people think they need to beta test the simplest of things. The only things I really see necessary to beta test are big add-ons, like RTB or gamemodes. Honestly when I test my stuff, I usually don't even name it anything that suggests testing. I just host my server normally and let friends and those who notice the add-on try everything out.

Alright thanks, I'll work on it when I'm less busy with school.

And I don't know why people think they need to beta test the simplest of things. The only things I really see necessary to beta test are big add-ons, like RTB or gamemodes. Honestly when I test my stuff, I usually don't even name it anything that suggests testing. I just host my server normally and let friends and those who notice the add-on try everything out.
when beta test finish, name Event_BrickText, beccuase I have many guest in my server today, everyone say that brick text. i noticed. that would be good idea name mod called brick text.

Honestly I think headcrab zombie should release this, not you furling. He's done all the work.

He'd also probably explain how to use it better on the release topic unlike you (but it's not your fault you're deaf).