Author Topic: Re-Started Modelling - Decent weapon model?  (Read 4278 times)

Needs flatshading, and also:
He means use hexagons instead of squares
No, I meant have the cylinders have six sides.

Needs flatshading, and also:No, I meant have the cylinders have six sides.
I worked that out for myself after finding out that HEXAGON wasn't a shape in ms3d. 6 point cylinder = hexagon.


Can anyone give me ANY advice on how to make a good handle.
Make a square, and bevel it.

Create a cube.



Use Shift - R mouse button, to deselect the center:



Go to the Extrude Panel, and click the lower Extrude button once:



Then go to the Scale tab, L-Click, then move your mouse in the general direction of the diagonal line, from bottom to top.



Make sure the cube looks like this^^ in top/bottom view.
« Last Edit: September 01, 2010, 01:50:56 PM by TheKhoz »

When I shift - Rclick it just deselects the whole thing :-(

When I shift - Rclick it just deselects the whole thing :-(
Make sure you are in face selection mode.

Make sure you are in face selection mode.
Ah, I was in group :/


Right...
Redid the model - again. Used the tutorial to make a nicer handle and added the scope. Then made a better trigger.



Also flatshaded

Right...
Redid the model - again. Used the tutorial to make a nicer handle and added the scope. Then made a better trigger.

Also flatshaded

Cool, noticed a big change from earlier today. Was instantly made better.
Try to not 90 degree the handle.

Make the handle a little thinner.

Like... Use a Cylinder. Select the Vertexes and move them to the place you desire. I feel like modeling Weapons right now. :o  I could model the handle.

Also the Ammo thing or whatever is bad. I can make a few designs for that. Once Again. If you want them. I'll post a few Details you might like. And another diagram for what you could fix.

Here. My Letters are a little better.


Here are some Models Peopel are Free to use for any purpose. You can Scale, Rotate, Move, Etc.
Just give me credit.

Basic Handle
Gun Handle
Barrel
One Way Barrel (One side is open, And it starts to close as it goes to the other side)
A Green Siren Looking Object
http://www.mediafire.com/?eivxh4vq4ntp0uh

Here you go. The textures may not load, so you might have to re-add those textures.
« Last Edit: September 01, 2010, 06:07:38 PM by Uxie »

Like... Use a Cylinder. Select the Vertexes and move them to the place you desire. I feel like modeling Weapons right now. :o  I could model the handle.

Also the Ammo thing or whatever is bad. I can make a few designs for that. Once Again. If you want them. I'll post a few Details you might like. And another diagram for what you could fix.

Here. My Letters are a little better.
[image]

Here are some Models Peopel are Free to use for any purpose. You can Scale, Rotate, Move, Etc.
Just give me credit.

Basic Handle
Gun Handle
Barrel
One Way Barrel (One side is open, And it starts to close as it goes to the other side)
A Green Siren Looking Object
http://www.mediafire.com/?eivxh4vq4ntp0uh

Here you go. The textures may not load, so you might have to re-add those textures.

Question Marks: To give a better view of the model, I used 3D and right perspective. In Ms3d, the 3d appears blue, and the other perspectives grey for me. I added them into paint and colorpicked and fillcanned. However, I forgot the bits in between. Therefore, most of the red lines are pointing at where I forgot to recolor.
The one of the handle looks as if you're highlighting another of the same thing.

Blue is bad, that's obvious, and I got rid of the green bits anyway afterwards.
What is the half-oval on the handle saying is bad?

As for the creditting thing, if I do eventually finish the weapon, with the scope remaining, I shall give credit.
There is one thing I need to know however. How do you make a hollow cylinder? When I select the cylinder and place it without closed ends, the inside is untextured.



There is a way to do it With Extruding a Cylinder, But I have another Modeling Program that has that one of it's default Mesh things. It support Milkshape 3d and it's Free. MisFit Model 3D.
The Half and Half Ovals are a mixture of both Problems. The Handle has parts sticking out.

There is a way to do it With Extruding a Cylinder, But I have another Modeling Program that has that one of it's default Mesh things. It support Milkshape 3d and it's Free. MisFit Model 3D.
The Half and Half Ovals are a mixture of both Problems. The Handle has parts sticking out.
That's the result of putting a hexagon on top of a bevelled cube. I'll download MisFit.

lol...mm3d an ms3d

I used to use Misfit to Model. But It doesn't Export DTS.