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Author Topic: So, I made a game too. (Server offline, but I can use models now :D )  (Read 5298 times)

So I just got gamemaker and...
Ha ha, just kidding.

For the past few days, I've been developing this little multiplayer world.
The game is written in C++ , it used OpenGL for graphics OpenAL for audio, and SDL_Net for networking, which makes it able to go cross platform.
Basically the game is a little platform you can walk around on, with a staircase to test out physics, and a block on the sides you can click to play a sound and such, and you can see each other move around. And there is chat. And some other stuff.

Controls:
F1 - Turn chat mode on and off. There's no indication weather it is on or off, but if it's off, typing would make a chat.
Arrow keys - move around.
Page up and page down - Look up and down
Enter - Submit chat, in 'chat mode' all keys add to your current chat message to send.
Space - Jump
Click - There will be objects to interact with, such as the sound block.
Esc - Quit quickly.

Yes, I know I suck at textures and everything is blocky, I'm trying to get someone to be a texture artist, and get a model importer working, so models can be displayed instead of simple shapes.

Pictures:




Download client:
http://www.filefront.com/17259427/Debug.zip

The server is hosted on my VPS, it should be up fairly constantly except for updates.
The client will also have frequent, but probably not mandatory, updates.

Also, I figured I'd put this in Off-Topic instead of games, because that's where other's gamedev threads are.

Bugs:
You can basically fly if you jump enough.
If you fall off, and use jumping to fly back up, all the blocks will be 16 times as large and overlapping.
Chat messages may or may not send when you send them.
« Last Edit: September 04, 2010, 12:21:50 AM by DrenDran »


should this be in games?
Also, I figured I'd put this in Off-Topic instead of games, because that's where other's gamedev threads are.
I'm not sure.

So this is just a game to forget around in?

So this is just a game to forget around in?
Kinda, I was just about to add an inventory system, and maybe so physical objects, like beachballs, to kick around. It's my beginning of an attempt at an MORPG.

Kinda, I was just about to add an inventory system, and maybe so physical objects, like beachballs, to kick around. It's my beginning of an attempt at an MORPG.
lol beach bawls

There isn't really much to say about this but it looks like you know what you're doing so I'll watch the progress.

There isn't really much to say about this but it looks like you know what you're doing so I'll watch the progress.
Lol, I want someone to try it out with me, to see if it works across players.

What are you usin to make the models and such? I don't know much on anything with making games, but if you used blender maybe I can help.


What are you usin to make the models and such? I don't know much on anything with making games, but if you used blender maybe I can help.
Any help I can get in the texture/model area would be really helpful.
I don't think the program you use matters.

EDIT: I'm not playing atm, I was before, and will be back in about 20-30 minutes.
« Last Edit: September 03, 2010, 11:57:36 AM by DrenDran »

Well I mean, I dont know what format the models need to be exported as. :I

Um, what the hell, I open the .exe file, and as soon as the window pops up, it closes.

Um, what the hell, I open the .exe file, and as soon as the window pops up, it closes.

he needs to  be on for it to work

I think you should continue your work. It's really impressive, Dren. I think that you could even take your time and make.. (Epic Music Playing) Blockland 2... | We need ones. |