So I just got gamemaker and...
Ha ha, just kidding.
For the past few days, I've been developing this little multiplayer world.
The game is written in C++ , it used OpenGL for graphics OpenAL for audio, and SDL_Net for networking, which makes it able to go cross platform.
Basically the game is a little platform you can walk around on, with a staircase to test out physics, and a block on the sides you can click to play a sound and such, and you can see each other move around. And there is chat. And some other stuff.
Controls:
F1 - Turn chat mode on and off. There's no indication weather it is on or off, but if it's off, typing would make a chat.
Arrow keys - move around.
Page up and page down - Look up and down
Enter - Submit chat, in 'chat mode' all keys add to your current chat message to send.
Space - Jump
Click - There will be objects to interact with, such as the sound block.
Esc - Quit quickly.
Yes, I know I suck at textures and everything is blocky, I'm trying to get someone to be a texture artist, and get a model importer working, so models can be displayed instead of simple shapes.Pictures:



Download client:
http://www.filefront.com/17259427/Debug.zipThe server is hosted on my VPS, it should be up fairly constantly except for updates.
The client will also have frequent, but probably not mandatory, updates.
Also, I figured I'd put this in Off-Topic instead of games, because that's where other's gamedev threads are.
Bugs:
You can basically fly if you jump enough.
If you fall off, and use jumping to fly back up, all the blocks will be 16 times as large and overlapping.
Chat messages may or may not send when you send them.