Poll

Is it good?

Yeah! Can't wait.
It's good.
I like it, but needs work.
Er... It's... Ok....
I don't like it :/

Author Topic: Coming Soon... Space Carrier  (Read 9870 times)

Hmm. Don't forget to put in some computer screens and buttons. <3

Hmm. Don't forget to put in some computer screens and buttons. <3

He he :3

I won't :P

Update:

New Pictures!

The Ship. (Left = Ship, Right = Collision)



Inside



Controls



The outside will be paintable, the inside will stay white/light gray.

Update:

Added some detail to the seats.


Seriously cannot wait for this. It's amazing, Pew.

Seriously cannot wait for this. It's amazing, Pew.

Thank you :)

Most people focus only on the outside and put little detail into the interior, but the interior is what makes the ship amazing. I love 3D modeling.

Well, like how would it build up speed to take off? Like the stunt plane. I've never heard of a vehicle in blockland taking off by going up/down.

Yes, that's right.

Good work on your carrier though.
Hope to use it when I get the chance.

Yes, that's right.

Good work on your carrier though.
Hope to use it when I get the chance.

Thanks. I'm fixing up some things and working on the script. One it has color and spawns right, etc, I'll host a beta.

You can't copy a mesh that complex and have it be the collision mesh, there's tons of concave areas that are going to cause collision issues. You need to either make a single convex collision mesh, or make dozens of individual convex meshes

You can't copy a mesh that complex and have it be the collision mesh, there's tons of concave areas that are going to cause collision issues. You need to either make a single convex collision mesh, or make dozens of individual convex meshes

The collision mesh excludes the seats and the controls. I tested it in-game and it worked. The only problem I have at the moment is that it is enormous.

The collision mesh excludes the seats and the controls. I tested it in-game and it worked. The only problem I have at the moment is that it is enormous.
Do you know how to export it ingame?

Do you know how to export it ingame?

From sketchup (Must have pro) You export as 3ds, import to milkshape, move it, rotate it, add joints, etc, export as .dts

Simple.

Ok, so I guess the collision won't really work. Darn. I was planning on having people able to walk inside. Oh well.

Looks awesome. Great job, I can't wait for this to be released.

Looks awesome. Great job, I can't wait for this to be released.

Thanks :)