He wants to change the adminorb particle used for F8, but still have the original spawnable as an emitter in the wrench menu.
What I'd try is before redefining the adminorbparticle, create a copy of it (forget the word, is it inheritance or something like that?)
I'm inexperienced with particles, I don't know the class names for the particles and emitters and didn't feel like looking so I just guessed
I'm only assuming its the emitter that needs the uiName.
You'll have to change it around a bit.
I can't guarantee this will work, but it may be worth a try.
datablock ParticleData(originalPlayerTeleportParticleB : playerTeleportParticleB)
{
something = "something"; //defining a new datablock without giving it a value may cause problems
};
datablock ParticleEmitterData(originalPlayerEmitterParticleB : playerTeleportEmitterB)
{
uiName = "Original Player Camera";
};
//define the new one here