Total Members Voted: 5
Quote from: Picture Wars ForumsRoll to dodgeOriginal concept and rules by MouseRoll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.The numbers on the six sided die are marked as such...1) Epic fail2) Kinda fail3) Kinda success4) Success5) Perfect success6) OvershotFor example:Jack wants to jump over a wooden fence.I roll a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action.Thus, Jack jumps over a wooden fence.Let's say Jack rolled a 1. The outcome would be much different now.Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.Now what if he rolled a 6?Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn't seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.I'm sure you can get what the rest of the numbers represent.Rules!Only (6) people may play at a time.-This is based on a first come first served basis-If you did not make it in time, I can still add you to the waiting list-I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot-If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.-I will not post results of the actions until everyone has taken their turnI will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action.-There will be some exceptions to this rule-Other minor actions may be used with your major action (look around, talk, ect)-Observing your surrounding will not be effected by the die-Talking to NPCs or players will not be effected by the dieYou may post almost any action you desire-If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so.-You may not god-mod and ruin the fun for everyone, however.You may kill or be killed by players or your actions-Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results-Attempting to do something stupid can lead to a very funny deathCertain events can affect your next roll-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined-The same can be applied if you have an epic failure, only your roll will have -X amount-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms)-The same can have positive attributes
His was going well.Inb4 masterockets gets bad rolls and complains.
He told me on Steam that he didn't like people taking ages to roll and everybody kept fighting each other :c
Bushi killed me while ? did nothing, although I should've tried to run to the house, even when I got a 1
No it's masterockets fighting with people, and he's already dead.
I'm on a helicopter when a huge shark power jumps into the air and bites it,pulls it into the ocean but accidentally runs it into the island
Need more people :c
Bushi killed me, and I thought that JJA0 would let my spirt save you
May I join..?