Author Topic: CloneTrooper's War Game [V2.5]  (Read 2570 times)

Global
Global is a game I made way back when, I decided to return to building. In the past couple of days I've finished up with the beta stage and now have a much larger area for play and increased spawn ovservatory and much more. Currently in V2.5 I'm working on eventing a Cash/Resource system for all the units. I've made quite a few additions the the units inventory aswell as tweaked the old units abilities. I've also added some new upgrades for sacrificing units although once cash event system is complete it won't require sacrifices. I've had help from my friend raxton who pretty much did the entire tiresome task of duping all the old units into the new spawn building. He's also helped out with suggestions and ideas for new units. I will soon be upgrading the Cash/Resource system as well as changing the terrain and size of map often. New units will be added in the future.











Admin Resource Control, not completed yet.




















« Last Edit: September 14, 2010, 04:37:57 PM by clone trooper55 »

May I ask, what is this?

It's similair to a board game. You make buildings, buildings and units, then you go out and slaughter competition. It can get pretty interesting. There are a few different game modes I switch around from although the main 2 are 2 vs 2 and free for all assualt.

It looks to me like a war game like risk or something. I really want to see this work.

And will you host this?

Yes, I will be hosting it. Actually I am right now although it's passworded do to me editing stuff. It will most likely be availible for play later today.

still looks like fun, i still think you should event it though

I stated in the topic i'm adding an evented money/resource system, what is it with you and eventing stuff. Would you like to event my couch??? -_-

I stated in the topic i'm adding an evented money/resource system, what is it with you and eventing stuff. Would you like to event my couch??? -_-
It's hard to understand how a board game will work without events...

I think you should add events.
Nice job with the building, though.

Good job. It would be easier to make a Gamemode for this though. Why is the "Duckies rock hard" message from the duck hunt still there?

The duckie message is normally there so that I don't need to edit it everytime the  server theme changes. (plus everyone knows duckies never stop rocking so I'm not sure why you asked such a silly question)
This game does not run of of a script or game mode. It unofrtunatly requires duplication which few of the newer people can do effectivly resulting in slow gameplay. This may change in the future. As for the events idea, the only thing I might add is a possible cash system. Other then  that no events are used. It would be impossible (trust me it would) to event this so you don't have to use duplicators. Of course unless you want low quality spam units. It works fine with the duplicator as long as you understand how to play.

i came up with idea in the server though :D
although it might use a few bricks...
just relay up through plates, to toggle everything, and maybe use projectiles somehow too, and that would change the image?

I'm talking about how a round brick could change into a ramp thats the issue with your idea

no, it wouldn't use rounds or ramps, just plates, because you can't do that with events i don't think
although, i think i will make a chess set

This Board Game is complicated, your idea you previously showed me could get the job done if you wanted to sacrifice the appareance of the units which I already  I explained I don't want too do. If I did I would have done it your way in the first place.