Author Topic: there are no more good add-ons(all of them are stuffty now)  (Read 4822 times)

Well...

Many add-ons will fail simply because their creators are relatively new to scripting and at the same time have "an awesome great idea that will make <popular add-on> look like <derogatory term>". The problem is that they then start on a very ambitious project that would take even an experienced scripter a long time to get right. Naturally, they just can't get things to work the way they want it to, so they start to use more hackish(as in poor quality, quickly implemented, and barely gets the job done, not breaking security) solutions to issues they have, and sloppily deciding that what they have is close enough. After a few more days, involving desperate copy-paste from successful mods and if they are lucky, maybe one or two bugs fixed, they decide that they are done, and release it.

After a few of those, the smarter ones will start to pick up on tips, proper techniques, and most importantly, they will start to notice what their own abilities are, and some will even realize when their ideas are too ambitious. After that, it is just practise, study, research, and time, before the best of them become actually decent.


One important skill to learn if you want to succeed, is spelling/grammar. If you can spell correctly in-game, you will get more respect. Combine that with being polite, and the current good scripters will be far more likely to help you get better.

Another important thing to try is looking at current add-ons, and trying to understand how they work. Also, trying little snippets in the console. If you don't understand how vectorScale() works, try echo(vectorScale(...)); a few times with different arguments until you do understand it. Once you find something new and figure out how it works, use it! Come up with some simple idea for an add-on that will give you a chance t o use your new knowledge. It doesn't have to be some fancy new gamemode, nor even something that you release some day, it just needs to give you a chance to try a new bit of code yourself.

A good, consistant, formatting style is critical to success. Even though everyone has their own(One space indents! No, two! Five! Four! Tabs, not spaces! Three spaces!, and do you put the { on the same line as the if(), or the next? And if it is on the next, is it indented any more than the if()? What about breaking up _very_ long statements? Do you even bother? Split on the commas? Split it as if the ()s were {}s and the ,s ;s? Maybe break it up into various statements and use the results of those? Do you ever use ?:s?,......), keeping yours consistant wwithin your own code will help you read it.



Once someone finally reaches some unknown point, they will be making good add-ons. You, the person reading this, could become on of those people, if only you tried(or maybe you have, and succeeded, and in that case, well done!).

I made an add-on a while back it never got popular I guess

-snip-

And I thank you sir, for taking the time to do what I would never want to do.

on the reverse side tier+tactical succeeded purely BECAUSE it was trying to one-up stuff

but instead of just like 1 thing it ended up being every weapon mod ever


DONT GET ON THEN
Shanked.
Well...

Many add-ons will fail simply because their creators are relatively new to scripting and at the same time have "an awesome great idea that will make <popular add-on> look like <derogatory term>". The problem is that they then start on a very ambitious project that would take even an experienced scripter a long time to get right. Naturally, they just can't get things to work the way they want it to, so they start to use more hackish(as in poor quality, quickly implemented, and barely gets the job done, not breaking security) solutions to issues they have, and sloppily deciding that what they have is close enough. After a few more days, involving desperate copy-paste from successful mods and if they are lucky, maybe one or two bugs fixed, they decide that they are done, and release it.

After a few of those, the smarter ones will start to pick up on tips, proper techniques, and most importantly, they will start to notice what their own abilities are, and some will even realize when their ideas are too ambitious. After that, it is just practise, study, research, and time, before the best of them become actually decent.


One important skill to learn if you want to succeed, is spelling/grammar. If you can spell correctly in-game, you will get more respect. Combine that with being polite, and the current good scripters will be far more likely to help you get better.

Another important thing to try is looking at current add-ons, and trying to understand how they work. Also, trying little snippets in the console. If you don't understand how vectorScale() works, try echo(vectorScale(...)); a few times with different arguments until you do understand it. Once you find something new and figure out how it works, use it! Come up with some simple idea for an add-on that will give you a chance t o use your new knowledge. It doesn't have to be some fancy new gamemode, nor even something that you release some day, it just needs to give you a chance to try a new bit of code yourself.

A good, consistant, formatting style is critical to success. Even though everyone has their own(One space indents! No, two! Five! Four! Tabs, not spaces! Three spaces!, and do you put the { on the same line as the if(), or the next? And if it is on the next, is it indented any more than the if()? What about breaking up _very_ long statements? Do you even bother? Split on the commas? Split it as if the ()s were {}s and the ,s ;s? Maybe break it up into various statements and use the results of those? Do you ever use ?:s?,......), keeping yours consistant wwithin your own code will help you read it.



Once someone finally reaches some unknown point, they will be making good add-ons. You, the person reading this, could become on of those people, if only you tried(or maybe you have, and succeeded, and in that case, well done!).
I love you!!!!
Woolooloo!
A hee hee hee Woolooloo!!!


Those mods I posted are better than you will ever be.

Who cares if you "shank" somebody over the internet?
Shanked. 
Those mods I posted are better than you will ever be.
Des Liar!!!
« Last Edit: September 16, 2010, 05:12:23 PM by TheSmart1 »

Shanked.
You're a monday. I just told you that it's stupid to do something like that over the internet. It'd be like if you painted me pink while we were in the same server.
« Last Edit: September 16, 2010, 09:26:00 PM by Peejster »

Well, I agree that I've seen one too many noob made color sets. (I don't give a forget that it's your first add on, I'm going to flame the stuff out of you for putting it here.)

But, do you care to explain when exactly the "legends" stopped coming in? Or, do you possibly care to try and fix the situation by SUGGESTING good add ons? Telling us that won't solve anything. If anything, it only decreases the morale of people willing to actually make add ons. I actually was very surprised by the whole revolution of new and useful bricks, I thought that was a TON of good add ons. Lots of bricks that I had been waiting to see were finally made. At the same time though, there's only so much that users will think of to do with the current system. If new features are added in with upcoming versions of Blockland, people may come up with more ideas. For example, the addition of events made for tons of new add ons. It'll only be a certain amount of time before something else comes in that you like. But really, complaining about it won't do a thing.

Legend - You are one of them.and i didn't know that was coming! lol'd so hard. Yes, exacaly like that crappy troll croshairYes, i am very smart I THINK
Shut up, Bushido's mods are winrar.

The statement that no good addons are being made is wrong. Sure, there are bits of trash littering the addons section of the forums and RTB, and most of them find their way into servers, but there are awesome things too. Recently there's been new cars, and epic plane or two, some nice weaponry and other useful scripts, and by my reckoning, that means there ARE good addons. Just look for them.

Like L said, people will come up with suggestions in time. As soon as v17 comes out with new features, a flood of "Do in v18" ideas will come through the suggestions, implementing the new features and spurring on a plethora of new addons. Yes, there'll be the crap-ons, but don't let them downgrade the good creations.


Quote
TheSmart1
Oh, the irony


OH HOLY FUUUUCK as soon as I read the word Geico, a geico commercial came on TV.
ON TOPIC: Well just leave, go play mariokart.