Author Topic: Medieval Misc Pack  (Read 6730 times)

DRPG is amazing, it just gets boring after a while.
It's in like, version 0.05. There'll be plenty to do eventually.

It's in like, version 0.05. There'll be plenty to do eventually.

I'm here to help if you need me.


Maybe make the Beginner's Sword the Short Sword? Because nobody calls their sword a "Beginner's Sword". Just change the name and it's epic. And, I'm sorry if this is picky, but I really don't like the gold on the weapons, at least the nonmagical/super ones. Just... please, use some other color. Sorry...

As well...
Category: Weapon
Name: Sling
Type: Ranged Weapon
Description: Basically the forefather of the slingshot. A circle of cord with a pouch at one end, swung around with a stone in the pouch. When mouse button is released, stone is flung, not very accurately but with increasing accuracy for as long as you hold the mouse, until it gets to a slightly accurate point. Deals 20-30 damage (20 for click, 30 for holding), but a headshot (only when charged) should deal 40 plus stun them for 2 seconds.
Purpose: For healers to have a ranged weapon, because usually, their deity forbids them drawing blood.

Category: Weapon
Name: Longbow
Type: Ranged Weapon
Description: A nice wooden bow with quite some power. Shoots the same way the sling does, by charging. Click = Low accuracy, high gravity modifier, 40 damage. Hold = Reasonably high accuracy, lower gravity modifier, 70 damage. Headshots (again, only when charged) deal 85 damage.
Purpose: For ranged fights.

Category: Weapon
Name: Heavy/Light Mace
Type: Club-ish thing
Description: A metal club that deals 40/60 damage. Look up some pics.
Purpose: Healers usually use this as a melee.
« Last Edit: September 23, 2010, 06:51:03 PM by Celtic Wolf »


Category: Weapon
Name: Shamshir
Type: Sword; One bladed.
Description: A one handed sword that has a thin blade in width and curved. If possible, have basic clicks ("fires") do a single slash. Holding the left mouse button can charge it up to three slashes instantly. This weapon slashes at a very fast rate, but however does low damage (15 - 25)?. Disallow holding the left mouse button to continuously slash and slash, and instead, force players to click to slash or charge for three. (Which should be easy, as holding is charge and when you're charging, you can't attack.)
Purpose: To kill other players. Also with style.

Keep the suggestions coming, I am liking what is being posted.


Category: Weapon
Name: Assassin Bow
Type: Short Bow
Description: A short bow that would be the preferred ranged weapon of some assassins. The bow should have a moderately high gravity modifier, but very high damage if the player hits the target. Also, the firing sound and hit sound should be very quiet, promoting a sense of stealth and not to alert your target or others.
Purpose: To provide clients with a play style of an assassin/rogue with a quiet, high damage, low range way of executing their targets.

Hi Losarhero I was thinkin somting that culd be used like crossbows!!! and u can make it shoot both hands pleas cuz  :cookie: if you do!!! oh i fgound a pictru of it!! :panda:


Edit:
Whoops I got the wrong format.


Category: Weapon
Name: Crossbows
Type: Ranged
Description: Two one handed crossbows held in each hand
Purpose: Shoot faster!
« Last Edit: September 24, 2010, 04:08:38 PM by Chrono »

 I think the shortbow should not do much damage, but fire faster than the longbow. As well:
Category: Weapon
Type: Ranged
Name: Light/Heavy Crossbow
Description: A crossbow. It doesn't charge, always deals the same damage, but reloads slowly, as in a 2/3 seconds, respectively. Damage: 70/80 damage, or 90/100 damage on headshots.
Purpose: Dwarves tend to use this as a ranged weapon, and the light version is favored by rogues and assassins.

Category: Vehicle
Name: Ballista
Type: Turret
Description: A large crossbow mounted on a vehicle spawn. Brick damages to break through huge walls. Large bolts have a high velocity and are affected by gravity, but only a little bit. Only full "charge" or no shoot. Charges automatically after each shot, and takes a long time. Does massive damage.
Purpose: To kill other players. Including their horses and special players with extra health or something. Can also be used to break down walls.
Edit: You know, I just thought, for a DRPG this might be bad as it is stationary. Maybe make an item like a "wrench-type" where you hit a certain block with your item and it'll mount you on a ballista that simply appears. Sort of like Bushi's Hang Glider. Click right button to get off, and it disappears when you do. Or, you can make it a one use item to make it so the player can't "regenerate" their ballista.
« Last Edit: September 25, 2010, 08:27:19 PM by HikerBob »

I don't like the models. They are triangulated, and not very good looking in general.

Category: Weapon
Name: Spear
Type: Spear
Description: Two handed spear that you whack or prod stuff with.
Purpose: To kill other players.

I think the shortbow should not do much damage, but fire faster than the longbow. As well:
-snip-

Yeah, that's a better idea.

Yet another suggestion:
Category: Weapon
Name: Forearm Spikes
Type: Fist/Arm-mounted Weapon
Description: Spiked gauntlets and arm guards that can be used in hand to hand combat for dealing extra damage.
Purpose: To have REALLY COOL LOOKING hand to hand combat sequences.