(old OPs can be found
here and
here)
(
First Redux post)
I AM THE ONLY ONE CONTROLLING THE EVENTS OF THIS ADVENTURE. YOU CAN ONLY POST SIMPLE SUGGESTIONS. THIS IS NOT YOUR PLAYGROUND. THIS IS ALSO NOT AN RP.
SPACE ADVENTURE REDUX
Is a 2D forum adventure which takes place across the galaxy in the year 2795, 2 years after it's prequel. Use the old OPs to try and figure out how to play, but it's pretty obvious. There will probably be a tutorial mission.
After the assault on the Kresh Moonship, the Kresh pulled back once more and disappeared. The Confederation of Humanity took the large station over and began remodifying it. This built tension with the Iconians, as they believe that Kresh technology will eventually lead to races becoming just like the Kresh, collective-minded monsters who abuse living matter for power. The Kalakarg, however, seemed to find it more fascinating than even the Humans, so they funded and helped the project heavily. Thanks to them, progress rates tripled. However, more news came in from the northern empires, the Toraai, Isekut, and Kanulom. Their war against the Toraai raged on, and the Toraai started to fall back to Lacamptu space. The Lacapmtu protested this, and skirmishes start on neutral zone border colonies. Humans and Kalakarg, having a break from Kresh activity, join and help the Lacamptu, and thus the Lacamptu Border Wars start. The Toraai, being cornered, become desperate and start launching more hive ships. Suddenly, the Kresh struck again, attacking many small worlds of almost every race, including the Isekut but not Toraai. New kresh ships were identified, and are referred to as "Generation 2". These attacks gave the Toraai an advantage, and they took back several worlds. Meanwhile, in an attack on Rotidor, a human world, a small fleet flagship which was holding several ship commanders, including the commander of the Buffalo dreadnaught, gets destroyed, but the officers escape on a shuttle...
STORE:
You can buy ship components here using Merit to add to and upgrade your ship.
Status: OPEN
You have 0 MERIT and 4 HONOR
Standard Issue Lasers - 2 Energy cost each. Average 3 damage, 1 turn recharge - 2 Merit cost Each, 1 Merit sell price (used)
Gamma Lasers - 4 Energy cost each, average 5 damage, 2 turn recharge - 3 Merit cost Each, 2 Merit sell price (used)
Rocket Pods - 1 damage each, 8 rocket salvo, 0 Energy cost, 1 turn recharge, 4 ammo each. - 2 Merit cost Each, 1 Merit sell price (used)
Rockets - Ammo for Rocket pods. 4 Ammo for 1 Merit, 8 Ammo for 2.
Fusion Beams - 5 Energy cost each, average 8 damage, 3 turn recharge - 6 Merit cost each, 4 Merit sell price (used)
Nova VI Reactor - +1 Energy per turn, leads to Nova VII Reactor - 5 Merit cost, 4 Merit sell price (used)Advanced Hyperdrive - Allows access to the Earth: Liberation mission - 6 Merit, 2 Honor cost. No selling (bound to ship)
Super-Ablative Blast Hull - Perk which will 1/3 times negate 2 hull damage when hit - 4 Merit cost, No selling (bound to ship)
Flux-Reactive Shield - Perk which has a 1/4 chance of cutting laser damage dealt to the shields in half - 6 Merit cost, 4 Merit sell price.Cloaking Device - Plot device which unlocks spy missions. 3 Merit Cost, No selling (bound to ship)YOUR SHIP HAS:
36 HP, 34 SH. 8 Weapons slots, 1 Fighter bay, Cloaking device, Feronus Tactical Computer
8/8 Weapon slots.
3 Gamma lasers - 4 Energy cost each, average 5 damage, 2 turn recharge.
2 Fusion Beams - 5 Energy cost each, average 8 damage, 3 turn recharge
3 Rocket pods - 1 damage each, 8 rocket salvo, 0 Energy cost, 1 turn recharge, 7/12 ammo(4 ammo each).
Super-Ablative Blast Hull
Flux-Reactive Shield
Nova VI Reactor
Unequipped(You can sell these):
1 Rocket pod
SHIPYARD:
Here you can buy new ships of a different tier using the very rare Honor currency.
Status: UNDERGOING RENOVATIONS
TIER 2 SHIP - (
UNAVAILABLE)
Each for 4 Honor
TIER 3 SHIP - (
UNAVAILABLE)
Each for 5 Honor
SQUAD:
Ereo(Kalakarg):
Medic: Gamma Rifle, Slug SMG, Nanite Injection Gun. Medium Armor. Basically a half combat medic that has some combat abilities but it's main focus is healing. The Nanite gun can heal two different people in a turn, and is also effective, allowing the medic to fire off several shots the next turn.
Iso(Iconian):
Marksman: Gauss Rifle, Slug Pistol, Flashbangs. Light Armor. Good at taking on single enemies. Bad against swarms and vehicles.
DX-716(Lacamptu):
Hacker: Shotgun, Tesla Pistol, Remote Hacking Tool. Light Armor. Gets a bonus towards hacking.
Alan(Human)
You can choose one primary, one secondary, and one equipment.
Primary:
Science gun(Can arc from enemy to enemy)
Secondary:
Laser revolver(Super Pistol)
Equipment:
Minor hacking tool(Minor bonus towards hacking)