Author Topic: What was the Ion cannon like?  (Read 5356 times)



The only thing of interest to me in the image is that there PROPANE.
« Last Edit: September 18, 2010, 09:58:01 PM by Gamefandan »

I'm starting to get the urge to script to make a balanced version of the Ion Cannon/Mininuke/Homing Vector due to the fact they were awesome ideas, just badly implemented in a game that has quickly become 'get the biggest weapons and screw everyone sideways'

The only thing of interest to me in the image is that there PROPANE.


The only thing of interest to me in the image is that there PROPANE.
I got v8 to work :D
Now I can play around in my first builds.


Oh, no...
 It was massive, made a massive explosion, caused massive lag, dealt massive lag, and was massively abusive.

 You forgot "FOR MASSIVE DAMAGE".

 Anyway, I have the Ion Cannon. Still is very laggy.

If I remember right it also came in a 'admin only' version and a 'Doom' variation which fired 3 shots instead of 1.

I have a working version of it, but I will not give it away.
I do to. Very easy to do.


Hello, boys.


Pic from a year ago. :c

When I had this, it never lagged once, and I always hosted with it enabled.

I'm starting to get the urge to script to make a balanced version of the Ion Cannon/Mininuke/Homing Vector due to the fact they were awesome ideas, just badly implemented in a game that has quickly become 'get the biggest weapons and screw everyone sideways'
I forgot the Homing Vector. That annoyed the crap out of me. But it was a neat weapon...

Maybe if you put a lockdown feature on the Ion Cannon, so that you cannot fire it more than once every five or so minutes?
Or hours?

Guys, just wondering, but when you fired the Ion Cannon, did it take like fifteen seconds to charge, or did it take a lot less?

Snip
Imagine what it would look like if you had 10 mouse sensitivity.