Author Topic: CUBOID: Beginning  (Read 5159 times)

Ask him what that box is.
You begin to ask the question.
"Hey, what's..." His body language tells you to do otherwise. To clarify, he slowly maneuvers the metal box's front towards you.

Kick it. It's America's way of seeing what something does.

Kick it. It's America's way of seeing what something does.
You move towards the box.
The needle inches closer to the red part of the indicator. Perhaps it is sensitive to sound, and that is why the man wanted you to stay quiet. It wasn't too bright of an idea, anyway.

Geusture as if you are asking what it is?

Scream really loud. Then place boot on head & run away.


Geusture as if you are asking what it is?
After a failed attempt at lip reading, you conclude that there is a language barrier. You make gestures that suggest questioning of the box. He responds with gestures that it is toggled by sound, and it was here before he got here. It's going to be a nuisance if you don't disarm it or something like that.

Put the boot on the Mic.

Put the boot on the Mic.
It'd be easier to do something else that doesn't have the chance of disturbing the very sensitive microphone.

Throw the boot and try to hit the bomb to make it go into the other door.

Throw the boot and try to hit the bomb to make it go into the other door.
You throw the boot at the bomb.
The bomb barely budges. On top of that, it is now active. The man doesn't look too happy.
Smooth move

Grab the bomb and whack the guy with it
leave it there by the guy
GO RIIIIGHT

See if we can skip to the end

See if we can skip to the end
there are no buttons on there, but there are screws
Grab the bomb and whack the guy with it
leave it there by the guy
GO RIIIIGHT
that's just plain stupid

What? is he going to become yor sidekick and then you can have many adventures together?
if so, break whatever glass that's hiding the pointer and pull it back