Author Topic: CUBOID: Beginning  (Read 5130 times)

What? is he going to become yor sidekick and then you can have many adventures together?
if so, break whatever glass that's hiding the pointer and pull it back
that's like saying pulling back the needle that shows your MPH makes you slow down. I don't plan on him becoming your sidekick but he might have information

So, are you gonna run or are you just going to stand there like an idiot doing nothing?

So, are you gonna run or are you just going to stand there like an idiot doing nothing?
So you run into the eastern room since the bomb is active anyway, and this thing is back. What are you gonna do?


Feed the bomb to the thing.

Grab the bomb and whack the guy with it
leave it there by the guy
GO RIIIIGHT

Because you can do all that in 20 seconds.

Plus it's not like he'll dodge it and counter or anything.

Because you can do all that in 20 seconds.

Plus it's not like he'll dodge it and counter or anything.
each action take 2 seconds off the clock. Sorry for not updating, I'm thinking of a combat system.

What? is he going to become yor sidekick and then you can have many adventures together?
if so, break whatever glass that's hiding the pointer and pull it back
Just because he's not a main character doesn't mean 'lol kill him lolololool'

(Presuming you can talk now) Scream, "stuff MAN, LET'S GET OUTTA HERE!"

"OHGODWHATRUNTHEforgetAWAYAAAA AAAAAA"

"OHGODWHATRUNTHEforgetAWAYAAAA AAAAAA"
Just because he's not a main character doesn't mean 'lol kill him lolololool'

(Presuming you can talk now) Scream, "stuff MAN, LET'S GET OUTTA HERE!"
You tell him to run into the northern room. Even though he is probably foreign, he understands when you start running.

The large metal creature lets out a two-toned wail in the adjacent room. It starts to give chase, albeit slowly.


The blast radius draws further away with each step, but don't let that fool you. The bomb isn't your only problem.



Give guy your boot
Run away faster.
After handing the man your boot, they start running but are abruptly stopped by the slamming of two metal doors around them.

There is a control panel, and nothing else.


How far away is the bomb?

3 rooms to the left I think