Author Topic: Destiny RPG v0.2 Public Beta  (Read 59345 times)

Just a normal RPG falling to pieces...


Yes, me and Clockturn are working on completely tuning all prices.

I also lowered all shortsword damage by 75% so we can make other more high tier weapons.

Zack said that he is adding Dungeons, Magic, and some other stuff.



Zack, do you want my Magic system that I coded for my Medieval project? It supports the default energy system for Mana, Spell Cooldown, and Spell-Item Requirement.

These are the arguments for the function, it's fully capable of custom projectiles and OnCollision hooks. All you would need to do is change the Deso array to the DRPG array name.
Code: [Select]
function DMed_RegisterSpell(%name,%type,%lvl,%datablock,%mana,%cooldown,%specfunc,%cost,%costwhat,%costamt,%fxiD,%fxrepeattime)

DMed_RegisterSpell("Fireball",1,"1",DMed_Fireball,"100",2);
« Last Edit: January 21, 2011, 11:37:08 PM by Desolation »

No thanks, Clockturn is making his own I think.

No thanks, Clockturn is making his own I think.
Alright, I'll keep being worthless while you are "no life coding". ;c

We bought the armor/weapons with our own funds.
And no shop should be selling black iron or any form of black iron goods (including obsidian coal). Hence the problem is still the same.

Can't wait for longswords :D

Why is Elrad full of arrogant forget heads? (Drakorp, Jimmg)

Can you put a list of all the commands except for any admin ones at the front page?

Zack, you should add Tailoring and Leatherworking since you made Blacksmithing and Fletching.


It wouldnt let me download the gui thing then i enter the server, or atleast try to enter.

Now it did.
« Last Edit: January 22, 2011, 09:46:15 AM by mazeribot »

Grindfest 2011
Agreed.
How else do you suggest you should gain levels. I'm sure if you could think of something better than grinding, Zack0 might put it in.

How else do you suggest you should gain levels. I'm sure if you could think of something better than grinding, Zack0 might put it in.
The premise is flawed in and of itself; the game shouldn't be about levels, rather the levels should simply be a part of the game and an expression of your experiences in measurable numbers.

Fixing this is moving the objectives further from levels and making levels come naturally as you play the game instead of making people actively seek out levels.
« Last Edit: January 22, 2011, 11:10:32 AM by rkynick »